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Help me make an encounter for an Instigator
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4483342" data-attributes="member: 20805"><p>I have a player like that!</p><p></p><p>My first thought is to reverse the 4-story web... have the group come out at the top of a large cave that the web crosses. Skill challenge time to cross, and as they are crossing they notice deeper in the webs are three things: cocooned humanoids {with treasure still worn/carried.. possibly alive if you need a guide/plot prompter} and sleeping monstrous spiders. Lots of Monstrous Spiders.</p><p></p><p> The third.. what looks like a tunnel at the base of the cave that is *probably* a shortcut to where the PCs are going.</p><p></p><p></p><p>Options are to try to sneak past, climbing very carefully, or burn thier way down, or fight their way down.... or skip the entire encounter and just move on.</p><p></p><p>If you make sure someone notices a cocooned creature has magic items, perhaps its glowing or singing... there will be a debate as to what to do.</p><p>During which, your Instigator is sure to act and awaken some of the spiders.</p><p></p><p>You can control the rate at which the spiders join the fight and have a combat balancing/walking/climbing in a maze of webs. Abstract it to 10 levels or so that have 5' of clearance between them. The PCs and spiders can create pathways between the levels.</p><p></p><p>I would have a few 'traps' of sticky web that the spiders can move through freely, but not many.</p><p>{edit..} You could also have one or two of the cocooned creatures be 'ripe' with a swarm of young spiders... the PC's opening/messing with the cocoon could release the swarm.</p><p></p><p>Sounds like a lot of fun to me!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4483342, member: 20805"] I have a player like that! My first thought is to reverse the 4-story web... have the group come out at the top of a large cave that the web crosses. Skill challenge time to cross, and as they are crossing they notice deeper in the webs are three things: cocooned humanoids {with treasure still worn/carried.. possibly alive if you need a guide/plot prompter} and sleeping monstrous spiders. Lots of Monstrous Spiders. The third.. what looks like a tunnel at the base of the cave that is *probably* a shortcut to where the PCs are going. Options are to try to sneak past, climbing very carefully, or burn thier way down, or fight their way down.... or skip the entire encounter and just move on. If you make sure someone notices a cocooned creature has magic items, perhaps its glowing or singing... there will be a debate as to what to do. During which, your Instigator is sure to act and awaken some of the spiders. You can control the rate at which the spiders join the fight and have a combat balancing/walking/climbing in a maze of webs. Abstract it to 10 levels or so that have 5' of clearance between them. The PCs and spiders can create pathways between the levels. I would have a few 'traps' of sticky web that the spiders can move through freely, but not many. {edit..} You could also have one or two of the cocooned creatures be 'ripe' with a swarm of young spiders... the PC's opening/messing with the cocoon could release the swarm. Sounds like a lot of fun to me! [/QUOTE]
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