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<blockquote data-quote="Mathew_Freeman" data-source="post: 3493561" data-attributes="member: 1846"><p>The idea I like best from the list is the idea of maximising spell level to, say, 6th and using higher level slots for metamagic only.</p><p></p><p>It does solve a lot of problems, whilst still allowing highlevel casters to have some serious fun. I mean, how many Disintegrates are you going to be able to get off as a Sorceror, for a start?</p><p></p><p>Plus it allows specialist NPC's to have knowledge of one or two spells that makes them truly unique, and makes high level NPC Clerics potentially very interesting - they're the only ones with the truly powerful Raise Dead spells.</p><p></p><p>Players might need a bit of convincing.</p><p></p><p>Apart from that, slowing xp down is also a good plan.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 3493561, member: 1846"] The idea I like best from the list is the idea of maximising spell level to, say, 6th and using higher level slots for metamagic only. It does solve a lot of problems, whilst still allowing highlevel casters to have some serious fun. I mean, how many Disintegrates are you going to be able to get off as a Sorceror, for a start? Plus it allows specialist NPC's to have knowledge of one or two spells that makes them truly unique, and makes high level NPC Clerics potentially very interesting - they're the only ones with the truly powerful Raise Dead spells. Players might need a bit of convincing. Apart from that, slowing xp down is also a good plan. [/QUOTE]
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