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Help me make HIM.
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<blockquote data-quote="jaker2003" data-source="post: 2617198" data-attributes="member: 18667"><p>Well, we could make him a true Neutral . . . that fits the "He does not go out of his way to be either evil or good" and keep him a Fiend . . . that fits the "he seems to "default" to evil acts."</p><p>That fits Yugoloths . . . oh, yugolth traits:</p><p>Outsider (Evil)</p><p>Immunity to poison and acid</p><p>Resistances: cold 20, fire 20, electricity 20</p><p>Summon Yugoloth (Sp): you get the idea</p><p>Telepathy</p><p></p><p>Yugoloths are indeed built tough</p><p></p><p>As far as 'focusing for strength' . . . DC XX Concentration check to recieve/maintain a +10 enhancement bonus to Strength? Requireing that Mace makes his check each round actually gives your players a chance to shake him up a bit by increasing his DC for a round by damaging him.</p><p></p><p>Let's list what we know we want for Mace:</p><p>Large Outsider (Evil)</p><p>HD: ?d8+? (?hp)</p><p>Initiative: ?</p><p>Speed: ?</p><p>AC: ? (+? Dex, +? Natural, . . . )</p><p>BAB/Grapple: +?/+?</p><p>Attacks: Large Morningstar 2d6+ Str bonus + Infernal Wound, Slam 2d8+Str bonus, uh . . . wanna give him a wicked <em>Vorpal</em> Bite 2d8+Str bonus?</p><p>Face/Reach: 10? by 5?/10? ft.</p><p>Special Attacks: Barbed Defense, Infernal Wound, Summon Yugoloth</p><p>Special Qualities: Darkvision 60ft., Focused Might, Immunity to poison and acid, cold resistance 20, fire resistance 20, electricity resistance 20, telepathy.</p><p>Saves: Fort +?, Ref +?, Will +?</p><p>Abilities: Str ?, Dex ?, Con ?, Int ?, Wis ?, Cha ?</p><p>Skills: ?</p><p>Feats: ?</p><p>--------------</p><p>Environment: uh . . . Hell?</p><p>Organization: Solitary or with ?-? 'children'</p><p>CR: ?</p><p>Treasure: 1 wicked-looking Morningstar</p><p>Alignment: Neutral, <s>MOTHER</s>- uh, nevermind</p><p>Advancement: ?</p><p></p><p>Wanna alter the Summon Yugoloth ability to summon one of his 'children' instead of the standard Yugoloths?</p></blockquote><p></p>
[QUOTE="jaker2003, post: 2617198, member: 18667"] Well, we could make him a true Neutral . . . that fits the "He does not go out of his way to be either evil or good" and keep him a Fiend . . . that fits the "he seems to "default" to evil acts." That fits Yugoloths . . . oh, yugolth traits: Outsider (Evil) Immunity to poison and acid Resistances: cold 20, fire 20, electricity 20 Summon Yugoloth (Sp): you get the idea Telepathy Yugoloths are indeed built tough As far as 'focusing for strength' . . . DC XX Concentration check to recieve/maintain a +10 enhancement bonus to Strength? Requireing that Mace makes his check each round actually gives your players a chance to shake him up a bit by increasing his DC for a round by damaging him. Let's list what we know we want for Mace: Large Outsider (Evil) HD: ?d8+? (?hp) Initiative: ? Speed: ? AC: ? (+? Dex, +? Natural, . . . ) BAB/Grapple: +?/+? Attacks: Large Morningstar 2d6+ Str bonus + Infernal Wound, Slam 2d8+Str bonus, uh . . . wanna give him a wicked [i]Vorpal[/i] Bite 2d8+Str bonus? Face/Reach: 10? by 5?/10? ft. Special Attacks: Barbed Defense, Infernal Wound, Summon Yugoloth Special Qualities: Darkvision 60ft., Focused Might, Immunity to poison and acid, cold resistance 20, fire resistance 20, electricity resistance 20, telepathy. Saves: Fort +?, Ref +?, Will +? Abilities: Str ?, Dex ?, Con ?, Int ?, Wis ?, Cha ? Skills: ? Feats: ? -------------- Environment: uh . . . Hell? Organization: Solitary or with ?-? 'children' CR: ? Treasure: 1 wicked-looking Morningstar Alignment: Neutral, [s]MOTHER[/s]- uh, nevermind Advancement: ? Wanna alter the Summon Yugoloth ability to summon one of his 'children' instead of the standard Yugoloths? [/QUOTE]
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