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Help me make HIM.
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<blockquote data-quote="paradox42" data-source="post: 2618552" data-attributes="member: 29746"><p>This doesn't look very epic to me. As an example, check the stats of the Balor and Pit Fiend, which (at CR 20 and 18 respectively) should be considerably less powerful than Mr. Mace is supposed to be.</p><p></p><p></p><p></p><p>They're both designed to be ranged combatants rather than melee, using SLA's from a distance before allowing enemies to get close, so their stats won't be exactly like Mace's. But we should at least take these two as a base- no stats below 20 I'd say, except perhaps DEX since RisnDevil suggested he doesn't have much. Then again, if Mace is supposed to be fast, and he has low DEX, you'll need to give him Improved Initiative and/or Superior Initiative as feats to make up for it if you want him to be able to go first in combat.</p><p></p><p>I suggest the following:</p><p>Strength: 42</p><p>Dexterity: 19</p><p>Constitution: 36</p><p>Intelligence: 33</p><p>Wisdom: 32 </p><p>Charisma: 21   (RisnDevil also suggested relatively low CHA.)</p><p></p><p>This will give him lots of skill points, assuming his HD is somewhere above 20 (as it should be using the Balor and Pit Fiend as examples again- Balor has 20, PF has 18), and if you max out Spot and Listen then only a truly legendary Rogue or Assassin will be capable of sneaking up on him. STR 42 means that he's considered strong among the fiends he rules, before he even starts focusing to gain more; stats for the Archfiends in Book of Vile Darkness (which is usually considered quite low-power for those entities among fans of high-level play, particularly those at dicefreaks) suggest these are reasonable. If there are limits to how far he can "pump up" with his focusing ability, I'd say it shouldn't be less than 92- and personally I'd let him go higher if he does get the time to prepare.</p><p></p><p>I'd also suggest moving this discussion to the Creature Catalogue area; the posters there are among the most practised monster makers at ENWorld so they'll be the most helpful.</p></blockquote><p></p>
[QUOTE="paradox42, post: 2618552, member: 29746"] This doesn't look very epic to me. As an example, check the stats of the Balor and Pit Fiend, which (at CR 20 and 18 respectively) should be considerably less powerful than Mr. Mace is supposed to be. They're both designed to be ranged combatants rather than melee, using SLA's from a distance before allowing enemies to get close, so their stats won't be exactly like Mace's. But we should at least take these two as a base- no stats below 20 I'd say, except perhaps DEX since RisnDevil suggested he doesn't have much. Then again, if Mace is supposed to be fast, and he has low DEX, you'll need to give him Improved Initiative and/or Superior Initiative as feats to make up for it if you want him to be able to go first in combat. I suggest the following: Strength: 42 Dexterity: 19 Constitution: 36 Intelligence: 33 Wisdom: 32 Charisma: 21 (RisnDevil also suggested relatively low CHA.) This will give him lots of skill points, assuming his HD is somewhere above 20 (as it should be using the Balor and Pit Fiend as examples again- Balor has 20, PF has 18), and if you max out Spot and Listen then only a truly legendary Rogue or Assassin will be capable of sneaking up on him. STR 42 means that he's considered strong among the fiends he rules, before he even starts focusing to gain more; stats for the Archfiends in Book of Vile Darkness (which is usually considered quite low-power for those entities among fans of high-level play, particularly those at dicefreaks) suggest these are reasonable. If there are limits to how far he can "pump up" with his focusing ability, I'd say it shouldn't be less than 92- and personally I'd let him go higher if he does get the time to prepare. I'd also suggest moving this discussion to the Creature Catalogue area; the posters there are among the most practised monster makers at ENWorld so they'll be the most helpful. [/QUOTE]
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