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Help me make item shops for my Eberron players
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<blockquote data-quote="DEFCON 1" data-source="post: 8340276" data-attributes="member: 7006"><p>Then I think the easiest way to run it would be that potions and scrolls for spells of 3rd level or less can be pretty easily picked up. You tell the players that if there was a spell effect from 1st to 3rd level that they wanted in potion or scroll form, they can pretty much find or one more of them within Sharn somewhere. Then, using the 1st level <em>Cure Wounds</em> spell potion <strong>Potion of Healing</strong> that costs 50 gp as baseline... you can extrapolate higher prices from them. I usually go like 50 gp for most 1st levels, 125 gp or so for 2nd levels, 250 gp for 3rd levels (give or take extra gp based on the frequency it would be useful and whether it was for combat or not.)</p><p></p><p>For other items... usually I'd start with a couple thousand gp here or there depending on the item, prices raising up based on the spells that the items are replicating (higher spell levels or multiple spells at once get exponentially more expensive.) Whether or not a magic item essentially "replaces" the abilities of another character in the party also drives the price up if its being bought by someone else besides the person whose abilities are being replaced (unless that players says something like "No, if you can buy that <em>pass without trace</em> wand so that I don't have to have it prepared all the time, please do!"</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8340276, member: 7006"] Then I think the easiest way to run it would be that potions and scrolls for spells of 3rd level or less can be pretty easily picked up. You tell the players that if there was a spell effect from 1st to 3rd level that they wanted in potion or scroll form, they can pretty much find or one more of them within Sharn somewhere. Then, using the 1st level [I]Cure Wounds[/I] spell potion [B]Potion of Healing[/B] that costs 50 gp as baseline... you can extrapolate higher prices from them. I usually go like 50 gp for most 1st levels, 125 gp or so for 2nd levels, 250 gp for 3rd levels (give or take extra gp based on the frequency it would be useful and whether it was for combat or not.) For other items... usually I'd start with a couple thousand gp here or there depending on the item, prices raising up based on the spells that the items are replicating (higher spell levels or multiple spells at once get exponentially more expensive.) Whether or not a magic item essentially "replaces" the abilities of another character in the party also drives the price up if its being bought by someone else besides the person whose abilities are being replaced (unless that players says something like "No, if you can buy that [I]pass without trace[/I] wand so that I don't have to have it prepared all the time, please do!" [/QUOTE]
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Help me make item shops for my Eberron players
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