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<blockquote data-quote="Tequila Sunrise" data-source="post: 6657766" data-attributes="member: 40398"><p>I wasn't able to make SCs fun in 2008, and gave up after a few tries. But now I'm running the dungeon area of a Dungeon adventure, and I'm less than enthusiastic about playing through it in the traditional one-room-at-a-time fashion. There are lots of 5-foot corridors, traps, and isolated micro-encounters; which don't play to 4e's strengths. So I'm thinking about converting this dungeon, except for the final climactic encounter, to a SC.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6790260" target="_blank">EzekielRaiden</a></u></strong></em> I'd appreciate any input regarding SCs you might have. I'm not going to post anything too revealing, but if you want this possible SC to be a complete* surprise, don't feel obligated to read anything more.</p><p></p><p>*I realize that the first advice given about SCs is "Don't tell the players they're in a SC," but seeing as how you and the other players have already seen part of the dungeon map and had the first encounter there...well, I think the cat's already out of the bag. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>So, I think that the two big issues with SCs are:</p><p></p><p>1) Because of their X-successes-before-Y-failures nature, SCs incentivize players to leave all the rolling up to the PC with the highest bonus. I think that a 'The party has Y out-of-combat rounds to rack up as many successes as they can' format would be better. (Where Y isn't necessarily known to the players.) After Y rounds have elapsed, the party's degree of overall success is determined by their number of successful checks -- possibly using a fail-forward scheme.</p><p></p><p>2) When I last ran SCs, I didn't tie individual success/failures to a narrative or any individual mechanical outcomes. So SCs were for my players just roll, roll, roll...roll some more...final outcome. Bleh!</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6657766, member: 40398"] I wasn't able to make SCs fun in 2008, and gave up after a few tries. But now I'm running the dungeon area of a Dungeon adventure, and I'm less than enthusiastic about playing through it in the traditional one-room-at-a-time fashion. There are lots of 5-foot corridors, traps, and isolated micro-encounters; which don't play to 4e's strengths. So I'm thinking about converting this dungeon, except for the final climactic encounter, to a SC. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6790260"]EzekielRaiden[/URL][/U][/B][/I] I'd appreciate any input regarding SCs you might have. I'm not going to post anything too revealing, but if you want this possible SC to be a complete* surprise, don't feel obligated to read anything more. *I realize that the first advice given about SCs is "Don't tell the players they're in a SC," but seeing as how you and the other players have already seen part of the dungeon map and had the first encounter there...well, I think the cat's already out of the bag. :p So, I think that the two big issues with SCs are: 1) Because of their X-successes-before-Y-failures nature, SCs incentivize players to leave all the rolling up to the PC with the highest bonus. I think that a 'The party has Y out-of-combat rounds to rack up as many successes as they can' format would be better. (Where Y isn't necessarily known to the players.) After Y rounds have elapsed, the party's degree of overall success is determined by their number of successful checks -- possibly using a fail-forward scheme. 2) When I last ran SCs, I didn't tie individual success/failures to a narrative or any individual mechanical outcomes. So SCs were for my players just roll, roll, roll...roll some more...final outcome. Bleh! [/QUOTE]
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