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Help me make some lair actions for a Vortex Dragon
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<blockquote data-quote="dmnqwk" data-source="post: 6790714" data-attributes="member: 6804204"><p>Lair Actions: </p><p></p><p>Time Echoes: A Vortex Dragon is capable of manipulating time and space, allowing it to strike with inhuman speed. Each creature must make a Dexterity Saving Throw or suffer 4d6 points of slashing damage.</p><p>Pocket Dimension: A mysterious purple portal opens around a creature within 30' of the Vortex Dragon. That creature must make a Charisma saving throw or be banished to the Astral Plane for 1 minute. At the end of each round the creature makes a new Charisma Saving Throw to return to the space they left (or the nearest space if it is currently occupied). Only 1 creature may be banished to the Astral Plane at one time.</p><p>Distorted Space: The Vortex Dragon refracts light around itself, causing its physical form to shift and change. Any attack made against the Vortex Dragon is made with disadvantage until the start of it's next turn.</p><p>Juxtapositioning: The Vortex Dragon causes tiny portals to appear everywhere, sucking up and re-locating them. Every creature within 60' of the Vortex Dragon must make a Strength saving throw or be sucked into the vortex, getting thrown forcefully into an area of the Vortex Dragon's choosing up to 30' away, taking 2d6 bludgeoning damage and being knocked prone.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6790714, member: 6804204"] Lair Actions: Time Echoes: A Vortex Dragon is capable of manipulating time and space, allowing it to strike with inhuman speed. Each creature must make a Dexterity Saving Throw or suffer 4d6 points of slashing damage. Pocket Dimension: A mysterious purple portal opens around a creature within 30' of the Vortex Dragon. That creature must make a Charisma saving throw or be banished to the Astral Plane for 1 minute. At the end of each round the creature makes a new Charisma Saving Throw to return to the space they left (or the nearest space if it is currently occupied). Only 1 creature may be banished to the Astral Plane at one time. Distorted Space: The Vortex Dragon refracts light around itself, causing its physical form to shift and change. Any attack made against the Vortex Dragon is made with disadvantage until the start of it's next turn. Juxtapositioning: The Vortex Dragon causes tiny portals to appear everywhere, sucking up and re-locating them. Every creature within 60' of the Vortex Dragon must make a Strength saving throw or be sucked into the vortex, getting thrown forcefully into an area of the Vortex Dragon's choosing up to 30' away, taking 2d6 bludgeoning damage and being knocked prone. [/QUOTE]
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Help me make some lair actions for a Vortex Dragon
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