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<blockquote data-quote="Dannyalcatraz" data-source="post: 4327248" data-attributes="member: 19675"><p>The Force Mage w/Spiked Chain</p><p></p><p><strong>Race: </strong>Human</p><p></p><p>Ftr2 (Armored Mage ACF; CompMage p32-33)/SpecWiz5: Abjurer or Evoker (Focused Specialist ACF; CompMage p34)</p><p><strong></strong></p><p><strong>Class Progression (assuming PC thinks more like Wiz and started off in that class):</strong></p><p></p><p>Lvl1: Wiz- take feats Point Blank Shot and Precise Shot</p><p>Lvl2: Wiz </p><p>Lvl3: Ftr- take feats XWP: Spiked Chain and Weapon Finesse</p><p>Lvl4: Wiz- boost Dex or Int</p><p>Lvl5: Wiz</p><p>Lvl6: Ftr- take feats Combat Expertise and either Imp. Trip or Imp. Disarm</p><p>Lvl7: Wiz- take feat Invisible Needle</p><p>Lvl8+: Wiz</p><p></p><p><strong>WeaponProf:</strong> Simple, Martial</p><p></p><p><strong>ArmorProf: </strong>Lt Armor & Shield (remember what mithril does, and also that there are good Lt/M armors in Oriental Adventures)</p><p></p><p><strong>Special:</strong> No ASF in Lt Armor & Shield</p><p></p><p><strong>Possible Spells:</strong></p><p>Lvl0: Disrupt Undead, Ray of Frost, Mending, Bigby's Insulting Hand ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>Lvl1: Bigby's Tripping Hand, Shield, Magic Missile, Persistent Blade, Ray of Flame</p><p>Lvl2: Blast of Force, Force Ladder, Whirling Blade (if you choose an edged weapon)</p><p>Lvl3: Chain Missile, Mage Armor (Mass)</p><p></p><p><strong>Equipment: </strong></p><p></p><p>Spiked Chain, Comp. Longbow, Quiver of Ehlonna (stocked with arrows, javelins and spears)</p><p></p><p><strong>Other Wizard Options:</strong></p><p></p><p>1) lose Familiar for Abjurer Resistance to Energy (UA p59);</p><p>2) lose Familiar for Abjurer Immediate Magic (force shield granting +2AC; PHB2 p68-70);</p><p>3) lose Familiar for Abjurer School Mastery (Abj spells targeting others have 2x duration; Dragon#357 p89);</p><p>4) lose Familiar and Scribe Scroll for Eidetic Spellcaster (Dragon#357 p89);</p><p>5) lose Familiar for Evoker Energy Affinity (UA p62);</p><p>6) lose Familiar for Evoker Immediate Magic (counterfire for 1d6 per 3 Wiz levels; PHB2 p68-70);</p><p>7) lose Familiar for Evoker School Mastery (+1 HP dmg per evoker spell target; Dragon#357 p89)</p><p></p><p><strong>Other Fighter Options:</strong></p><p></p><p>1) Use Guisarme (2d4 x3 slashing) instead of Spiked Chain (and Weapon Finesse), taking the feats Combat Reflexes, and any one of Short Haft, Deft Opportunist, Hold the Line, or Stand Still. This also makes Whirling Blade (2nd level spell) a viable spell option, and the weapon fits in the Quiver, so you can carry multiples.</p><p></p><p>2) Use Greatspear (2d6 x3 piercing, RI 10') instead of Spiked Chain (and Combat Expertise feat tree and Weapon Finesse), taking the feats Combat Reflexes, and up to any two of Short Haft, Deft Opportunist, Hold the Line, or Stand Still. The weapon fits in the Quiver, so you can carry multiples.</p><p></p><p>3) Use Naginata (1d10 x3 slashing) instead of Spiked Chain (and Combat Expertise feat tree and Weapon Finesse), taking the feats Combat Reflexes, and up to any two of Short Haft, Deft Opportunist, Hold the Line, or Stand Still. This also makes Whirling Blade (2nd level spell) a viable spell option, and the weapon fits in the Quiver, so you can carry multiples.</p><p></p><p>4) Use Kusari-gama (1d6/1d4 x2 slashing/bludgeoning double weapon) instead of Spiked Chain. This does less damage, but makes Whirling Blade (2nd level spell) a viable spell option.</p><p></p><p>He only loses 2 spellcasting levels, but that doesn't significantly affect his spells/day vs a standard wizard due to Focused Specialist. Nor does it affect the highest level of spell he can take.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4327248, member: 19675"] The Force Mage w/Spiked Chain [B]Race: [/B]Human Ftr2 (Armored Mage ACF; CompMage p32-33)/SpecWiz5: Abjurer or Evoker (Focused Specialist ACF; CompMage p34) [B] Class Progression (assuming PC thinks more like Wiz and started off in that class):[/B] Lvl1: Wiz- take feats Point Blank Shot and Precise Shot Lvl2: Wiz Lvl3: Ftr- take feats XWP: Spiked Chain and Weapon Finesse Lvl4: Wiz- boost Dex or Int Lvl5: Wiz Lvl6: Ftr- take feats Combat Expertise and either Imp. Trip or Imp. Disarm Lvl7: Wiz- take feat Invisible Needle Lvl8+: Wiz [B]WeaponProf:[/B] Simple, Martial [B]ArmorProf: [/B]Lt Armor & Shield (remember what mithril does, and also that there are good Lt/M armors in Oriental Adventures) [B]Special:[/B] No ASF in Lt Armor & Shield [B]Possible Spells:[/B] Lvl0: Disrupt Undead, Ray of Frost, Mending, Bigby's Insulting Hand ( :) ) Lvl1: Bigby's Tripping Hand, Shield, Magic Missile, Persistent Blade, Ray of Flame Lvl2: Blast of Force, Force Ladder, Whirling Blade (if you choose an edged weapon) Lvl3: Chain Missile, Mage Armor (Mass) [B]Equipment: [/B] Spiked Chain, Comp. Longbow, Quiver of Ehlonna (stocked with arrows, javelins and spears) [B]Other Wizard Options:[/B] 1) lose Familiar for Abjurer Resistance to Energy (UA p59); 2) lose Familiar for Abjurer Immediate Magic (force shield granting +2AC; PHB2 p68-70); 3) lose Familiar for Abjurer School Mastery (Abj spells targeting others have 2x duration; Dragon#357 p89); 4) lose Familiar and Scribe Scroll for Eidetic Spellcaster (Dragon#357 p89); 5) lose Familiar for Evoker Energy Affinity (UA p62); 6) lose Familiar for Evoker Immediate Magic (counterfire for 1d6 per 3 Wiz levels; PHB2 p68-70); 7) lose Familiar for Evoker School Mastery (+1 HP dmg per evoker spell target; Dragon#357 p89) [B]Other Fighter Options:[/B] 1) Use Guisarme (2d4 x3 slashing) instead of Spiked Chain (and Weapon Finesse), taking the feats Combat Reflexes, and any one of Short Haft, Deft Opportunist, Hold the Line, or Stand Still. This also makes Whirling Blade (2nd level spell) a viable spell option, and the weapon fits in the Quiver, so you can carry multiples. 2) Use Greatspear (2d6 x3 piercing, RI 10') instead of Spiked Chain (and Combat Expertise feat tree and Weapon Finesse), taking the feats Combat Reflexes, and up to any two of Short Haft, Deft Opportunist, Hold the Line, or Stand Still. The weapon fits in the Quiver, so you can carry multiples. 3) Use Naginata (1d10 x3 slashing) instead of Spiked Chain (and Combat Expertise feat tree and Weapon Finesse), taking the feats Combat Reflexes, and up to any two of Short Haft, Deft Opportunist, Hold the Line, or Stand Still. This also makes Whirling Blade (2nd level spell) a viable spell option, and the weapon fits in the Quiver, so you can carry multiples. 4) Use Kusari-gama (1d6/1d4 x2 slashing/bludgeoning double weapon) instead of Spiked Chain. This does less damage, but makes Whirling Blade (2nd level spell) a viable spell option. He only loses 2 spellcasting levels, but that doesn't significantly affect his spells/day vs a standard wizard due to Focused Specialist. Nor does it affect the highest level of spell he can take. [/QUOTE]
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