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Character Builds & Optimization
Help me make this child rogue a unique build?
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<blockquote data-quote="Julix" data-source="post: 6268724" data-attributes="member: 6775081"><p>There's this rogue kid in heavy armor, is there a way to make it feasible? If not what should I make out of him? OP supporter/enabler builds are fine, else I just want to not weigh the party down due to rp based choices.</p><p></p><p></p><p>Stats: Str 6, Dex 21, Con 10, Int 14, Wis 6 Cha 7 --- standard 15 point buy, <strong>small</strong> Human Child</p><p></p><p>Level 1 rogue, Traits: Armor Expert, Sword Scion, Considering taking flaw(s). 2 Feats still unchosen. </p><p></p><p><strong>Background</strong></p><p>Hard Fluff is a <strong>lawful good</strong> noble child thinks of himself as an honorable fighter but was magically "called" to be a "Guardian of the Valley" of the rogue variant. He won't age for 100 years, and then vanish.</p><p></p><p>More fluff: family has been prepping other offsprings to become fighter guardians and were surprised by one of theirs becoming a rogue (since it's blood based, must have been some unknown mixing) - still they gave the child the same amount of kind of gear they'd have given the older warriors. He thus comes in full plate on horse with parade armor with dueling sword and heavy shield, with boxes and bags full of stuff like noble clothing and gear.</p><p></p><p>RP so far: met the other guardians (Elf archer-ranger, dwarf fighter, halfing sorcerer, and human melee priest). They tried to convince him to take off the heavy armor (cause he has trouble walking straight in it). He challenged priest and ranger to try and hurt him, they tried and failed due to his armor bonus being so so high. He also didn't manage to hit back due to penalties.</p><p></p><p>He's proud, oblivious, stubborn, and has preconceived notions of what a hero is (and considers himself one) so he will stick to using his family gear unless convinced otherwise (which they'll keep trying, so question of time, unless I come up with a reason not to).</p><p></p><p><span style="font-size: 15px"><strong>Build</strong></span>(s)</p><p></p><p><strong>Bodyguard</strong></p><p>- Take flaw "Overprotective" and bonus trait "Adopted->Helpful(Halfling)"</p><p>- Feat: Combat reflexes</p><p>- Feat: Bodyguard</p><p>Result: +4 to AC of adjacent ally 5/round - IF in a position to attack the aggressor, and attack roll beats DC of 10.</p><p></p><p>Problems: </p><p>1. needs to be adjacent</p><p>2. needs to threaten attacking enemy</p><p>3. needs to beat 10 DC.</p><p></p><p>1. perhaps do from horseback so you can catch up with allies quickly desipite 15 ft movement speed in heavy armor</p><p>2. perhaps range weapon? If so which one?</p><p>3. IF rolling in full armor (-6), with heavy shield (-2), small (+1), low strength (-2) => at least -9 to hit. - Possibly worse if not proficient with reach weapon.</p><p></p><p>Possible solutions: less armor, better materials, weapon finesse (at level 2 via rogue talent)</p><p></p><p><strong>Example</strong>: On horseback with sorcerer behind on same horse (do they need concentration to cast if they're just a "passenger"?), other party members next to the horse. Wielding scorpion whip and shield (so I can "threaten" next to me if need be). Extra -4 for non-proficiency with the whip, but possibly +5 from weapon finesse... oh I see, that wouldn't work. </p><p></p><p>Possible solution: take 1 level in fighter. Use lance with the newly gained martial proficiency, and ignore ACP for attack rolls. Now what do we have? d20-1(-2 str+1) size versus DC of 10 -> more than half the time I'll still fail to give protection? There's no light martial reach weapon, is there?</p><p></p><p>[side blurb: also fighter gets bonus feat, bonus to fortitude. - downside, once the insight sinks in and he becomes more like rogue he wouldn't need the proficiencies, and will be wanting sneak damage... Also I'll still have to undo the armor for rogue functions like disable device checks. - However will be guardian for 100 years, could retrain both feats and class later. --- At this point I probably still could retrocon the child as a first level fighter and take rogue second... matches character's fluff better, but perhaps not campaigns, because he's got to be "appropriate" for the rogue role, even if not obvious. Maybe 1 rank in disable device. Already used acrobatics, so got to put a rank in that. leaves me with knowledge nobility and ride? - I also wouldn't have the heavy armor on lvl 1 as a fighter. So maybe act like a fighter (even if it's ineffective as of yet) until level 2 then take 1 lvl fighter, then back to rogue? - for what exactly? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> ]</p><p></p><p></p><p>What else can I do with this? (I'll edit new suggestions into this post as further possible builds)</p><p></p><p></p><p>Thanks for your help! <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> </p><p></p><p>Julian</p></blockquote><p></p>
[QUOTE="Julix, post: 6268724, member: 6775081"] There's this rogue kid in heavy armor, is there a way to make it feasible? If not what should I make out of him? OP supporter/enabler builds are fine, else I just want to not weigh the party down due to rp based choices. Stats: Str 6, Dex 21, Con 10, Int 14, Wis 6 Cha 7 --- standard 15 point buy, [B]small[/B] Human Child Level 1 rogue, Traits: Armor Expert, Sword Scion, Considering taking flaw(s). 2 Feats still unchosen. [B]Background[/B] Hard Fluff is a [B]lawful good[/B] noble child thinks of himself as an honorable fighter but was magically "called" to be a "Guardian of the Valley" of the rogue variant. He won't age for 100 years, and then vanish. More fluff: family has been prepping other offsprings to become fighter guardians and were surprised by one of theirs becoming a rogue (since it's blood based, must have been some unknown mixing) - still they gave the child the same amount of kind of gear they'd have given the older warriors. He thus comes in full plate on horse with parade armor with dueling sword and heavy shield, with boxes and bags full of stuff like noble clothing and gear. RP so far: met the other guardians (Elf archer-ranger, dwarf fighter, halfing sorcerer, and human melee priest). They tried to convince him to take off the heavy armor (cause he has trouble walking straight in it). He challenged priest and ranger to try and hurt him, they tried and failed due to his armor bonus being so so high. He also didn't manage to hit back due to penalties. He's proud, oblivious, stubborn, and has preconceived notions of what a hero is (and considers himself one) so he will stick to using his family gear unless convinced otherwise (which they'll keep trying, so question of time, unless I come up with a reason not to). [SIZE=4][B]Build[/B][/SIZE](s) [B]Bodyguard[/B] - Take flaw "Overprotective" and bonus trait "Adopted->Helpful(Halfling)" - Feat: Combat reflexes - Feat: Bodyguard Result: +4 to AC of adjacent ally 5/round - IF in a position to attack the aggressor, and attack roll beats DC of 10. Problems: 1. needs to be adjacent 2. needs to threaten attacking enemy 3. needs to beat 10 DC. 1. perhaps do from horseback so you can catch up with allies quickly desipite 15 ft movement speed in heavy armor 2. perhaps range weapon? If so which one? 3. IF rolling in full armor (-6), with heavy shield (-2), small (+1), low strength (-2) => at least -9 to hit. - Possibly worse if not proficient with reach weapon. Possible solutions: less armor, better materials, weapon finesse (at level 2 via rogue talent) [B]Example[/B]: On horseback with sorcerer behind on same horse (do they need concentration to cast if they're just a "passenger"?), other party members next to the horse. Wielding scorpion whip and shield (so I can "threaten" next to me if need be). Extra -4 for non-proficiency with the whip, but possibly +5 from weapon finesse... oh I see, that wouldn't work. Possible solution: take 1 level in fighter. Use lance with the newly gained martial proficiency, and ignore ACP for attack rolls. Now what do we have? d20-1(-2 str+1) size versus DC of 10 -> more than half the time I'll still fail to give protection? There's no light martial reach weapon, is there? [side blurb: also fighter gets bonus feat, bonus to fortitude. - downside, once the insight sinks in and he becomes more like rogue he wouldn't need the proficiencies, and will be wanting sneak damage... Also I'll still have to undo the armor for rogue functions like disable device checks. - However will be guardian for 100 years, could retrain both feats and class later. --- At this point I probably still could retrocon the child as a first level fighter and take rogue second... matches character's fluff better, but perhaps not campaigns, because he's got to be "appropriate" for the rogue role, even if not obvious. Maybe 1 rank in disable device. Already used acrobatics, so got to put a rank in that. leaves me with knowledge nobility and ride? - I also wouldn't have the heavy armor on lvl 1 as a fighter. So maybe act like a fighter (even if it's ineffective as of yet) until level 2 then take 1 lvl fighter, then back to rogue? - for what exactly? :erm: ] What else can I do with this? (I'll edit new suggestions into this post as further possible builds) Thanks for your help! :blush: Julian [/QUOTE]
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