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Help me make this class playable!
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<blockquote data-quote="nameless" data-source="post: 112787" data-attributes="member: 1543"><p>I agree with some previous sentiments that the class is unplayable in the default D&D rules. The very concept is unbalanced compared to default classes. The 'final fantasy' feel is a little too fantastic and cartoonish compared to regular D&D.</p><p></p><p>I'm sorry to discourage you, though. If you want to play something like this, you need to remake all the classes in the same way. If you want to balance this for normal D&D, pattern the ability progression after the loremaster, where PrC level + applicable stat mod determines which abilities he can pick at each interval which gives him the choice. For example, a Knight could pick the Dark Strike early on, then pick the Seal strike at the next opportunity, and the Enervation strike even later. The uses per day you propose are too high. I'd give one use per day on the most recently picked power, and add a new use per day whenever you get a new power (similar to Ranger's favored enemy progression). Finally, strength is inappropriate as a balanced stat for the save modifier. If you see the effect as a precise blos, make it Int. If it's some kind of concentration applied, make it Wis. If it's simply the knight using his natrual magical ability, make it Cha.</p><p></p><p>And sleep is pprobably more powerful than blindness, blast, fear, and exhaustion. Instant kills are nasty, and only sleep allows that.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 112787, member: 1543"] I agree with some previous sentiments that the class is unplayable in the default D&D rules. The very concept is unbalanced compared to default classes. The 'final fantasy' feel is a little too fantastic and cartoonish compared to regular D&D. I'm sorry to discourage you, though. If you want to play something like this, you need to remake all the classes in the same way. If you want to balance this for normal D&D, pattern the ability progression after the loremaster, where PrC level + applicable stat mod determines which abilities he can pick at each interval which gives him the choice. For example, a Knight could pick the Dark Strike early on, then pick the Seal strike at the next opportunity, and the Enervation strike even later. The uses per day you propose are too high. I'd give one use per day on the most recently picked power, and add a new use per day whenever you get a new power (similar to Ranger's favored enemy progression). Finally, strength is inappropriate as a balanced stat for the save modifier. If you see the effect as a precise blos, make it Int. If it's some kind of concentration applied, make it Wis. If it's simply the knight using his natrual magical ability, make it Cha. And sleep is pprobably more powerful than blindness, blast, fear, and exhaustion. Instant kills are nasty, and only sleep allows that. -nameless [/QUOTE]
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