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<blockquote data-quote="fuzzlewump" data-source="post: 5108444" data-attributes="member: 63214"><p>Thanks for stopping in Rodney, I think we all appreciate at least having the chance at being heard. I hope you get a few 'unanimous' opinions.</p><p></p><p>My main problem with the modules is the story to fights ratio. The current modules should, based on the amount of story given, really only stretch over 1-2 levels, given the amount of time that it takes to get through 4E encounters (which by the way, isn't a bad thing on its own.) Every fight should be important; or there needs to be vast changes in the system. In previous editions you could spend 15-30 minutes on a non-important fight and it's okay. In 4E you're spending 50-70 minutes (if you're a fast group) per fight, so if the fights are unimportant it's a recipe for boredom.</p><p></p><p>For a module like H1: Keep on the Shadowfell, cut the encounters in half, at least. Maybe in a third. Then, write essentially another 4E module's worth of story, at least, and put in more encounters to accomdate that increase in story. For Keep on the Shadowfell, it could be that you find out that Kalarel is certainly a bad guy, but his plan is already going (as someone else mentioned.) You have to go to another location, perhaps in to the Shadowfell to stop it. </p><p></p><p>I'll let you guys do the creative thinking; the point is, if the story really only justifies/supports a few encounters, then don't stretch it out to 30.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5108444, member: 63214"] Thanks for stopping in Rodney, I think we all appreciate at least having the chance at being heard. I hope you get a few 'unanimous' opinions. My main problem with the modules is the story to fights ratio. The current modules should, based on the amount of story given, really only stretch over 1-2 levels, given the amount of time that it takes to get through 4E encounters (which by the way, isn't a bad thing on its own.) Every fight should be important; or there needs to be vast changes in the system. In previous editions you could spend 15-30 minutes on a non-important fight and it's okay. In 4E you're spending 50-70 minutes (if you're a fast group) per fight, so if the fights are unimportant it's a recipe for boredom. For a module like H1: Keep on the Shadowfell, cut the encounters in half, at least. Maybe in a third. Then, write essentially another 4E module's worth of story, at least, and put in more encounters to accomdate that increase in story. For Keep on the Shadowfell, it could be that you find out that Kalarel is certainly a bad guy, but his plan is already going (as someone else mentioned.) You have to go to another location, perhaps in to the Shadowfell to stop it. I'll let you guys do the creative thinking; the point is, if the story really only justifies/supports a few encounters, then don't stretch it out to 30. [/QUOTE]
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