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<blockquote data-quote="Oryan77" data-source="post: 5108538" data-attributes="member: 18701"><p>Coupons for free booze is an instant favorite of mine. If I buy an adventure, and it comes with, say, free beer (any kind, I won't be picky), it will be at the top of my list of all time favorite adventures. Even if an underage child buys the adventure, that's still ok. The coupon can be given to his father, or he can hold on to it until he turns of age.</p><p></p><p>Other than that, one thing that WotC adventures really seem to lack is more focus on the NPCs fluff. I miss adventures having lots of boxed text that includes what the NPC says, or what the NPC might say. It helps give me an idea on how to roleplay the NPC in a way that I may not have thought of.</p><p></p><p>Really, it's the little things that matter to me that seem to be missing from current adventures. I enjoy being told how a room is furnished & decorated. I think my players enjoy it also because it gives them more to interact with. Rather than killing the badguy and leaving, they might snoop around. And rather than just telling me, "I search for traps/loot", they can tell me, "I search under the rug" or "Do the paintings look like they could be valuable?"</p><p></p><p>Basically, there is way more focus on crunch than there is fluff. And by fluff, I don't mean just the adventure background & NPC histories. I mean details that will help me bring the world alive.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5108538, member: 18701"] Coupons for free booze is an instant favorite of mine. If I buy an adventure, and it comes with, say, free beer (any kind, I won't be picky), it will be at the top of my list of all time favorite adventures. Even if an underage child buys the adventure, that's still ok. The coupon can be given to his father, or he can hold on to it until he turns of age. Other than that, one thing that WotC adventures really seem to lack is more focus on the NPCs fluff. I miss adventures having lots of boxed text that includes what the NPC says, or what the NPC might say. It helps give me an idea on how to roleplay the NPC in a way that I may not have thought of. Really, it's the little things that matter to me that seem to be missing from current adventures. I enjoy being told how a room is furnished & decorated. I think my players enjoy it also because it gives them more to interact with. Rather than killing the badguy and leaving, they might snoop around. And rather than just telling me, "I search for traps/loot", they can tell me, "I search under the rug" or "Do the paintings look like they could be valuable?" Basically, there is way more focus on crunch than there is fluff. And by fluff, I don't mean just the adventure background & NPC histories. I mean details that will help me bring the world alive. [/QUOTE]
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