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<blockquote data-quote="Windjammer" data-source="post: 5108598" data-attributes="member: 60075"><p>Perhaps to you. If you look back at page 3 you'll find an eloquent post by Peter (Seckler) who says the complete opposite - how he finds the lack of a pre-scripted story, or even outline thereof, something in favour of a good module.</p><p></p><p>I expected this to happen fairly soon to this thread - as DMs we have varied expectations regarding what makes an adventure module 'ideal'. (Something Rodney sure knew when going in with the OP.)</p><p></p><p>The design approach of codifying a story into a module is what typifies Paizo's products. When 4E lead designer Mike Mearls wrote a module for them ages ago ("Three Faces of Evil"), people complained about the lack of 'story' and about it being a huge slugfest with unmotivated combat end to end.* Here's Mearls' reply:</p><p></p><p></p><p></p><p>This design tenet surfaces quite a bit in <em>Revenge of the Giants</em>, my favourite 4E module to date.</p><p></p><p>*<a href="http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/ageOfWorms/archives/comparingWhisperingCairnAndThreeFaces&page=1#21" target="_blank">Read the thread</a>. I think a lot we've been saying here is echoed over there, which proves that the dissatisfaction is pretty editions-neutral.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5108598, member: 60075"] Perhaps to you. If you look back at page 3 you'll find an eloquent post by Peter (Seckler) who says the complete opposite - how he finds the lack of a pre-scripted story, or even outline thereof, something in favour of a good module. I expected this to happen fairly soon to this thread - as DMs we have varied expectations regarding what makes an adventure module 'ideal'. (Something Rodney sure knew when going in with the OP.) The design approach of codifying a story into a module is what typifies Paizo's products. When 4E lead designer Mike Mearls wrote a module for them ages ago ("Three Faces of Evil"), people complained about the lack of 'story' and about it being a huge slugfest with unmotivated combat end to end.* Here's Mearls' reply: This design tenet surfaces quite a bit in [I]Revenge of the Giants[/I], my favourite 4E module to date. *[URL="http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/ageOfWorms/archives/comparingWhisperingCairnAndThreeFaces&page=1#21"]Read the thread[/URL]. I think a lot we've been saying here is echoed over there, which proves that the dissatisfaction is pretty editions-neutral. [/QUOTE]
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