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<blockquote data-quote="SlyFlourish" data-source="post: 5108676" data-attributes="member: 54840"><p>Hi Rodney and thank you for the opportunity!</p><p></p><p>My group is running through H1-E3 and we're up to E1 now. As far as what I liked and didn't like:</p><p></p><p>I loved Keep on the Shadowfell as did my group. We also loved Thunderspire Labyrinth and Demon Queen's Enclave. I would have liked Pyramid of Shadows and King of the Trollhaunt to fit in better with the "go kick Orcus's butt" plot line of the rest of the series. I would have also liked stronger ties between the P1 to P3 series. I have been able to add this central hook myself - the perversion of the Soul Well from H1 to P3 and the final battle against Orcus from E1 through E3 but this could have been better tied together.</p><p></p><p>I would have much preferred a single book for the whole adventure rather than two books. I always found myself flipping around and shuffling books when I needed something from the original book.</p><p></p><p>I would like more read-aloud text rather than descriptions that I'm supposed to read and interpret and then describe to my players in the overall story background. The read-aloud text for the encounters is fine.</p><p></p><p>I would like a summary of important ties between encounters on each encounter page such as:</p><p></p><p>PCs will reach this through encounter 3 and 5.</p><p>PCs will receive the sword of cutting here. </p><p>PCs will open the vaults and enter encounter 7 here.</p><p></p><p>I would like much better integration with Dungeon Tiles as others have mentioned. I didn't buy two sets of every dungeon tile release only to have to whip out the flip-mat. Design Dungeon Tiles around your adventures and vice versa.</p><p></p><p>I'd also like to see better integration with D&D Miniatures. Don't build encounters with seven minions that use rare D&D miniatures. Try to build encounters with creatures that at least have a D&D Miniature substitute that makes sense.</p><p></p><p>Another thing to consider is building D&D Adventures more like packs of Dungeon Delves that I can put together into a variety of possible scenarios. I tend to rebuild the published adventures to fit my own general arc. Thunderspire Labyrinth did this pretty well with very separate and distinct areas. Same with Demon Queen's Enclave.</p><p></p><p>Anyway, that's probably enough comments for now. Thanks again for the opportunity!</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 5108676, member: 54840"] Hi Rodney and thank you for the opportunity! My group is running through H1-E3 and we're up to E1 now. As far as what I liked and didn't like: I loved Keep on the Shadowfell as did my group. We also loved Thunderspire Labyrinth and Demon Queen's Enclave. I would have liked Pyramid of Shadows and King of the Trollhaunt to fit in better with the "go kick Orcus's butt" plot line of the rest of the series. I would have also liked stronger ties between the P1 to P3 series. I have been able to add this central hook myself - the perversion of the Soul Well from H1 to P3 and the final battle against Orcus from E1 through E3 but this could have been better tied together. I would have much preferred a single book for the whole adventure rather than two books. I always found myself flipping around and shuffling books when I needed something from the original book. I would like more read-aloud text rather than descriptions that I'm supposed to read and interpret and then describe to my players in the overall story background. The read-aloud text for the encounters is fine. I would like a summary of important ties between encounters on each encounter page such as: PCs will reach this through encounter 3 and 5. PCs will receive the sword of cutting here. PCs will open the vaults and enter encounter 7 here. I would like much better integration with Dungeon Tiles as others have mentioned. I didn't buy two sets of every dungeon tile release only to have to whip out the flip-mat. Design Dungeon Tiles around your adventures and vice versa. I'd also like to see better integration with D&D Miniatures. Don't build encounters with seven minions that use rare D&D miniatures. Try to build encounters with creatures that at least have a D&D Miniature substitute that makes sense. Another thing to consider is building D&D Adventures more like packs of Dungeon Delves that I can put together into a variety of possible scenarios. I tend to rebuild the published adventures to fit my own general arc. Thunderspire Labyrinth did this pretty well with very separate and distinct areas. Same with Demon Queen's Enclave. Anyway, that's probably enough comments for now. Thanks again for the opportunity! [/QUOTE]
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