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<blockquote data-quote="bagger245" data-source="post: 5108733" data-attributes="member: 78319"><p>I would like to echo on the "too many combats" statement. Though I know why it is necessary. I am interested in an intrigue adventure where there are more skill challenges than combats. Of course this may not cater to all, but at this point the combat-inclined fans are getting lot of love already. I also think too many combats will rid players of the story momentum. I have played long dungeon crawls and at the end of the game, I would forget what's the quest as the story fades into the background and only reemerges when combats are over. Perhaps is designing adventures, come up with a plot like a movie and then add in combat where ever NEEDED. Though this being D&D, it might be hard to do due to the mentality of the game's playstyle.</p><p></p><p>It is very important that the very first module of a D&D edition must be GREAT due to it being the doorway to the game and will be the most popular. Keep on Borderlands, Sunless Citadel and now Keep on Shadowfell are an example.</p></blockquote><p></p>
[QUOTE="bagger245, post: 5108733, member: 78319"] I would like to echo on the "too many combats" statement. Though I know why it is necessary. I am interested in an intrigue adventure where there are more skill challenges than combats. Of course this may not cater to all, but at this point the combat-inclined fans are getting lot of love already. I also think too many combats will rid players of the story momentum. I have played long dungeon crawls and at the end of the game, I would forget what's the quest as the story fades into the background and only reemerges when combats are over. Perhaps is designing adventures, come up with a plot like a movie and then add in combat where ever NEEDED. Though this being D&D, it might be hard to do due to the mentality of the game's playstyle. It is very important that the very first module of a D&D edition must be GREAT due to it being the doorway to the game and will be the most popular. Keep on Borderlands, Sunless Citadel and now Keep on Shadowfell are an example. [/QUOTE]
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