Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me make WotC adventures better.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5109095" data-attributes="member: 3424"><p>I'd just like to mention one element which I think hasn't been touched on very much so far: DM advice.</p><p></p><p>No matter how good your adventures are, remember that all of them, almost without exception, have to be filtered through DMs. Hence, anything that can help the DM do a better job at bringing out the interesting aspects of an encounter or an adventure will have a significant effect on how the adventure is received.</p><p></p><p>One good example was the issue mentioned by <strong>mshea</strong> and <strong>Mustrum_Ridcully</strong> of making it very clear, perhaps in a separate section, how elements of the adventure (encounters, locations, NPCs, items, information, etc.) link to another, e.g. how items or information gained from one encounter could be useful in another. Ideally, this information should be presented both when the element is first encountered and when it is eventually used so that it is easier for the DM to cross-reference.</p><p></p><p>Similarly, in order to counter the problem mentioned by some of the other posters that encounters are dull, repetitive or not meaningful, you could provide the following information and advice to the DM:</p><p style="margin-left: 20px">1. What is at stake in this encounter (beyond PC survival)? What happens if the PCs fail to overcome it? How can this information be communicated to the PCs?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. What is distinctive or interesting about this encounter that would make it stand out from the other encounters in the adventure? How can the DM bring out or emphasize the distinctive or interesting elements? If it is a monster's special ability, how should the DM ensure that it is used in a way that maximizes its impact? If it is a terrain element, how can the DM ensure that the PCs are aware of it and deal with it? (Even if that means staying well away from it.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. Perhaps more broadly, what is the purpose of this encounter? What sort of feelings, emotions or thoughts should the DM be trying to evoke in the players, and how should he do it? If it is meant to be a simple encounter for the players to beat down on inferior opponents and feed good about themselves, how should the DM describe the opponents' appearance and reactions? If it is meant to be the climactic encounter of the adventure or campaign arc, how can the DM ensure that tension remains high until the final blow (whichever the winning side happens to be) is struck?</p><p>And perhaps the acid test for any encounter should be: if there isn't much at stake, there isn't anything distinctive, and it doesn't have much purpose, then it shouldn't even be in the adventure in the first place!</p></blockquote><p></p>
[QUOTE="FireLance, post: 5109095, member: 3424"] I'd just like to mention one element which I think hasn't been touched on very much so far: DM advice. No matter how good your adventures are, remember that all of them, almost without exception, have to be filtered through DMs. Hence, anything that can help the DM do a better job at bringing out the interesting aspects of an encounter or an adventure will have a significant effect on how the adventure is received. One good example was the issue mentioned by [B]mshea[/B] and [B]Mustrum_Ridcully[/B] of making it very clear, perhaps in a separate section, how elements of the adventure (encounters, locations, NPCs, items, information, etc.) link to another, e.g. how items or information gained from one encounter could be useful in another. Ideally, this information should be presented both when the element is first encountered and when it is eventually used so that it is easier for the DM to cross-reference. Similarly, in order to counter the problem mentioned by some of the other posters that encounters are dull, repetitive or not meaningful, you could provide the following information and advice to the DM: [INDENT]1. What is at stake in this encounter (beyond PC survival)? What happens if the PCs fail to overcome it? How can this information be communicated to the PCs? 2. What is distinctive or interesting about this encounter that would make it stand out from the other encounters in the adventure? How can the DM bring out or emphasize the distinctive or interesting elements? If it is a monster's special ability, how should the DM ensure that it is used in a way that maximizes its impact? If it is a terrain element, how can the DM ensure that the PCs are aware of it and deal with it? (Even if that means staying well away from it.) 3. Perhaps more broadly, what is the purpose of this encounter? What sort of feelings, emotions or thoughts should the DM be trying to evoke in the players, and how should he do it? If it is meant to be a simple encounter for the players to beat down on inferior opponents and feed good about themselves, how should the DM describe the opponents' appearance and reactions? If it is meant to be the climactic encounter of the adventure or campaign arc, how can the DM ensure that tension remains high until the final blow (whichever the winning side happens to be) is struck?[/INDENT]And perhaps the acid test for any encounter should be: if there isn't much at stake, there isn't anything distinctive, and it doesn't have much purpose, then it shouldn't even be in the adventure in the first place! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me make WotC adventures better.
Top