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<blockquote data-quote="AlioTheFool" data-source="post: 5109142" data-attributes="member: 82767"><p><span style="color: White">[FONT=&quot]As evidenced by the responses you’re getting, there is no “correct” answer. You’ll never please everyone with a published adventure. So I’m going to throw a radical idea out that I’ve yet to see anyone suggest: Scrap the published adventures altogether! I say this seriously. In lieu of these, what I suggest is a D&D Minis package. A handful of minis (for the sake of the argument with minions of common quality, brutes of uncommon quality, elites of rare quality and an additional large for a BBEG.) These would be in a non-randomized package (and I understand the issues of miniatures. I’ve often argued in WotC’s favor for the randomness, however, we’re talking about a product costing $25-$30 USD, so that removes the “cheap” from the cheap, non-random, pre-painted choose two argument.)[/FONT]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">[FONT=&quot]In addition to the minis, include either a small set of Dungeon Tiles specifically designed to use for encounters with the included minis, or a nice poster map. Lastly, include stat cards for the minis like those that currently come with the random packs.[/FONT]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">[FONT=&quot]When a DM pops open this package they should be able to simply look quickly through the cards to design a quick encounter, throw down some tiles or the map, and have everyone roll initiative. This product offers great reusability (especially if you include Dungeon Tiles.)[/FONT]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">[FONT=&quot]If the above isn't reasonable then I have two suggestions:[/FONT]</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">[FONT=&quot]1) [/FONT]</span><span style="color: White">[FONT=&quot]If you’re really that committed to continuing them, follow the path laid a long time ago. Back in the old Red Box there was an adventure that sent the PCs after Bargle. After the initial encounters, once the PCs entered the castle, it was more like a Choose Your Own Adventure book. The map’s rooms were numbered, and those numbers had a place in the book that the DM flipped to whenever the party entered the corresponding room. Adventures are far too linear these days. I don’t mind having a storyline, but I don’t want the players to be railroaded simply because I’m following the book.</span></p><p><span style="color: White"></span></p><p><span style="color: White">[/FONT] </span> <span style="color: White">[FONT=&quot]2)[/FONT]</span><span style="color: White">[FONT=&quot] Instead of full adventures, just publish more Dungeon Delve books. Give us more encounters for each level of play that we DMs can simply plug into our own games. Some tiny background is more than enough to spark the imagination and get the DM’s wheels rolling. [/FONT]</span></p></blockquote><p></p>
[QUOTE="AlioTheFool, post: 5109142, member: 82767"] [COLOR=White][FONT="]As evidenced by the responses you’re getting, there is no “correct” answer. You’ll never please everyone with a published adventure. So I’m going to throw a radical idea out that I’ve yet to see anyone suggest: Scrap the published adventures altogether! I say this seriously. In lieu of these, what I suggest is a D&D Minis package. A handful of minis (for the sake of the argument with minions of common quality, brutes of uncommon quality, elites of rare quality and an additional large for a BBEG.) These would be in a non-randomized package (and I understand the issues of miniatures. I’ve often argued in WotC’s favor for the randomness, however, we’re talking about a product costing $25-$30 USD, so that removes the “cheap” from the cheap, non-random, pre-painted choose two argument.)[/FONT] [/COLOR] [COLOR=White][FONT="]In addition to the minis, include either a small set of Dungeon Tiles specifically designed to use for encounters with the included minis, or a nice poster map. Lastly, include stat cards for the minis like those that currently come with the random packs.[/FONT] [/COLOR] [COLOR=White][FONT="]When a DM pops open this package they should be able to simply look quickly through the cards to design a quick encounter, throw down some tiles or the map, and have everyone roll initiative. This product offers great reusability (especially if you include Dungeon Tiles.)[/FONT] [/COLOR] [COLOR=White][FONT="]If the above isn't reasonable then I have two suggestions:[/FONT] [/COLOR] [COLOR=White][FONT="]1) [/FONT][/COLOR][COLOR=White][FONT="]If you’re really that committed to continuing them, follow the path laid a long time ago. Back in the old Red Box there was an adventure that sent the PCs after Bargle. After the initial encounters, once the PCs entered the castle, it was more like a Choose Your Own Adventure book. The map’s rooms were numbered, and those numbers had a place in the book that the DM flipped to whenever the party entered the corresponding room. Adventures are far too linear these days. I don’t mind having a storyline, but I don’t want the players to be railroaded simply because I’m following the book. [/FONT] [/COLOR] [COLOR=White][FONT="]2)[/FONT][/COLOR][COLOR=White][FONT="] Instead of full adventures, just publish more Dungeon Delve books. Give us more encounters for each level of play that we DMs can simply plug into our own games. Some tiny background is more than enough to spark the imagination and get the DM’s wheels rolling. [/FONT][/COLOR] [/QUOTE]
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