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<blockquote data-quote="UngainlyTitan" data-source="post: 5109530" data-attributes="member: 28487"><p>Well I've read the thread and I agree with the less combat but I want mapped empty space with interesting description of those places. </p><p>So my tuppence worth: I have run Keep on the Shadowfell, Thunderspire and Rescue at Rivenroar.</p><p>In my opinon, Rescue at Rivenroar is the weakest, and it has kind of put me off the Scales of War adventure path. I though that a lot of the encounter were filler and not relevant.</p><p>The whole place is a stupid spot for a putative army to hang out in. Its indefensible. There should be an army encamped nearby, use a skill challenge to bypass. Some reason to search the ruin and a reason for the alliance with the Undead.</p><p></p><p>I would reinforce the idea that there should be non combat ways to bypass encounters. Also I would like to see rituals incorporated into the adventures.</p><p>Thunderspire had a good example of a ritual use in the evil side where the gnoll (was it? I do not have the adventure handy right now) was trying to sustain a ritual while the party was trying to stop him. He succeeded in my case with his dying breath. However, also use custom rituals as the NcGuffin that the pcs have to complete to stop Bad Things Happening.</p><p>Maybe even duelling rituals.</p><p></p><p>On the format, I like the delve format, however pulling all the stat blocks for a combat in a separate booklet from the enounter flavour text and map would work as well. Pull out overview maps would be really nice.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5109530, member: 28487"] Well I've read the thread and I agree with the less combat but I want mapped empty space with interesting description of those places. So my tuppence worth: I have run Keep on the Shadowfell, Thunderspire and Rescue at Rivenroar. In my opinon, Rescue at Rivenroar is the weakest, and it has kind of put me off the Scales of War adventure path. I though that a lot of the encounter were filler and not relevant. The whole place is a stupid spot for a putative army to hang out in. Its indefensible. There should be an army encamped nearby, use a skill challenge to bypass. Some reason to search the ruin and a reason for the alliance with the Undead. I would reinforce the idea that there should be non combat ways to bypass encounters. Also I would like to see rituals incorporated into the adventures. Thunderspire had a good example of a ritual use in the evil side where the gnoll (was it? I do not have the adventure handy right now) was trying to sustain a ritual while the party was trying to stop him. He succeeded in my case with his dying breath. However, also use custom rituals as the NcGuffin that the pcs have to complete to stop Bad Things Happening. Maybe even duelling rituals. On the format, I like the delve format, however pulling all the stat blocks for a combat in a separate booklet from the enounter flavour text and map would work as well. Pull out overview maps would be really nice. [/QUOTE]
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