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<blockquote data-quote="Aberzanzorax" data-source="post: 5109589" data-attributes="member: 64209"><p>QFT.</p><p> </p><p>My understanding/conceptualization of WotC adventures (both past and present) to other companies has been as Budweiser is to microbrews (hear me out here).</p><p> </p><p>Budweiser is not a great beer. It's palatable and innofensive. Anyone can drink a bud, but few REALLY enjoy it. Why? Budweiser shoots for generic and volume of sales. They're the big guys. Microbrews, similar to 3pp publishers, can focus on more specific "flavors" that appeal to some, but just aren't someone else's cup of tea (beer). So I see WotC as "ok, but not great" for everyone. I think PART of that is the nature of the beast...being the biggest company and working in volume. </p><p> </p><p>But let me belabor the analogy a bit more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Sam adams was a microbrew. I'd now put them on the same level as Budweiser (not in total sales, but in availablility in bars and liquor stores). It's a better beer, still innofensive, and wins multiple awards. How do they do it? As has been stated in this thread: variety and depth. 1. Variety. There are multiple "flavors" available from them. Imagine, for adventures, this being separate "Themes". I'd like to see Dungeon change to the "adventure of the month club." This month? Underwater. Next month espionage. The following month horror. After that-gladiator ring encounters. 2. Depth. This is a quality beer. It's evident that, no matter how mass produced it is, they seem to put the extra money into making it of sufficient quality. It costs more, but only a little more, than Bud. The price difference is made up for easily by the quality difference. I submit that better maps, better layout, more attention to/better plot etc are important in WotC adventures. Throwing combats/encounters in left and right leaves an adventure "watered down."</p><p> </p><p>Finally, look to your competitors. I'll fork this thread, and edit in the link in just a moment.</p><p>EDIT. Look here: <a href="http://www.enworld.org/forum/general-rpg-discussion/272946-forked-thread-best-non-wizards-coast-d-d-4th-edition-adventures-why.html#post5109592" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/272946-forked-thread-best-non-wizards-coast-d-d-4th-edition-adventures-why.html#post5109592</a></p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5109589, member: 64209"] QFT. My understanding/conceptualization of WotC adventures (both past and present) to other companies has been as Budweiser is to microbrews (hear me out here). Budweiser is not a great beer. It's palatable and innofensive. Anyone can drink a bud, but few REALLY enjoy it. Why? Budweiser shoots for generic and volume of sales. They're the big guys. Microbrews, similar to 3pp publishers, can focus on more specific "flavors" that appeal to some, but just aren't someone else's cup of tea (beer). So I see WotC as "ok, but not great" for everyone. I think PART of that is the nature of the beast...being the biggest company and working in volume. But let me belabor the analogy a bit more. ;) Sam adams was a microbrew. I'd now put them on the same level as Budweiser (not in total sales, but in availablility in bars and liquor stores). It's a better beer, still innofensive, and wins multiple awards. How do they do it? As has been stated in this thread: variety and depth. 1. Variety. There are multiple "flavors" available from them. Imagine, for adventures, this being separate "Themes". I'd like to see Dungeon change to the "adventure of the month club." This month? Underwater. Next month espionage. The following month horror. After that-gladiator ring encounters. 2. Depth. This is a quality beer. It's evident that, no matter how mass produced it is, they seem to put the extra money into making it of sufficient quality. It costs more, but only a little more, than Bud. The price difference is made up for easily by the quality difference. I submit that better maps, better layout, more attention to/better plot etc are important in WotC adventures. Throwing combats/encounters in left and right leaves an adventure "watered down." Finally, look to your competitors. I'll fork this thread, and edit in the link in just a moment. EDIT. Look here: [URL]http://www.enworld.org/forum/general-rpg-discussion/272946-forked-thread-best-non-wizards-coast-d-d-4th-edition-adventures-why.html#post5109592[/URL] [/QUOTE]
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