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<blockquote data-quote="S'mon" data-source="post: 5110762" data-attributes="member: 463"><p>I think you're in the minority when it comes to 4e adventures, though. Complaints about grind/slog seem much more common.</p><p></p><p>In any case, they could still have 3-level adventures without the sloggy feeling, if they were globe-trotting epics where you saw and did a whole bunch of different things, like many (eg) Call of Cthulu adventures. </p><p></p><p>The 4e rules often seem designed around creating an action-adventure movie feel, rather than the 45-minute TV serial style most RPGs default to. How many notable fights are there in a typical good (ie, non-Seagal) action movie? 8-10 would be at the high end. So, take something like Star Wars or Return of the Jedi, or Raiders of the Lost Ark, as your model for what the PCs should be doing over <strong>1 level of play</strong>. That's around 3 4-5 hour play sessions: the movie's beginning, middle and end.</p><p></p><p>Ironically some old adventures did do this - look at BECMI modules <em>Night's Dark Terror</em> or <em>Where Chaos Reigns</em>. Both look like perfect models for 4e. I haven't seen anything like this in 4e.</p><p></p><p>Then a 3-level adventure, ca 24-30 encounters, should resemble <em>not</em> a movie, but a full <em>trilogy</em>.</p><p></p><p>Yes, that's more work for the designers. But it's not like you're limited by an SFX or actors' pay budget, only by the richness of your ideas.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5110762, member: 463"] I think you're in the minority when it comes to 4e adventures, though. Complaints about grind/slog seem much more common. In any case, they could still have 3-level adventures without the sloggy feeling, if they were globe-trotting epics where you saw and did a whole bunch of different things, like many (eg) Call of Cthulu adventures. The 4e rules often seem designed around creating an action-adventure movie feel, rather than the 45-minute TV serial style most RPGs default to. How many notable fights are there in a typical good (ie, non-Seagal) action movie? 8-10 would be at the high end. So, take something like Star Wars or Return of the Jedi, or Raiders of the Lost Ark, as your model for what the PCs should be doing over [B]1 level of play[/B]. That's around 3 4-5 hour play sessions: the movie's beginning, middle and end. Ironically some old adventures did do this - look at BECMI modules [I]Night's Dark Terror[/I] or [I]Where Chaos Reigns[/I]. Both look like perfect models for 4e. I haven't seen anything like this in 4e. Then a 3-level adventure, ca 24-30 encounters, should resemble [I]not[/I] a movie, but a full [I]trilogy[/I]. Yes, that's more work for the designers. But it's not like you're limited by an SFX or actors' pay budget, only by the richness of your ideas. [/QUOTE]
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