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<blockquote data-quote="Festivus" data-source="post: 5111965" data-attributes="member: 34532"><p>Things I really like in 4E adventure modules:</p><p> </p><p>1. Two facing pages for every combat encounter. Working with Red Hand of Doom for a second run through reminded me of how much I hate page flipping.</p><p> </p><p>2. Poster maps - sometimes I buy products JUST for the maps. I would like to see more use of this, or a closer tie to Dungeon Tiles products, perhaps once the master set comes out.</p><p> </p><p>3. More skill challenges - I really appreciate that in every Living Forgotten Realms game, I know there will be a skill challenge or two. It's my favorite part of the game now. Also, more skill challenges as part of combats would be neat to see. The fight with Kalarel at the end is a good example of this.</p><p> </p><p>4. Terrain in combat encounters - straight up fights are boring and not very challenging. A good example of a fight I didn't like was the dragon in trollhaunt... he died way to easily, and had nowhere to run or fight from. A dragon strafing a bridge (a la Red Hand of Doom) is a good use. Having the terrain add to the challenge of a fight is fun for players and DMs alike.</p><p> </p><p>5. I was reading Hammerfast last night (store got copies early... thank you WoTC!) and would really like to see other products that dovetail to the setting. There are great plot-lets and quests in there and a lot of detail for a setting, but as a busy father of two I don't have time to write adventures. I know it's in the Nentir Vale and ties with the original 9 adventures, but I'd like to see products that are set around this place. The detail in the setting is really excellent, a good example of what you can do when you set aside 32 pages to talk about it. I also like the 20' scale city map.</p><p> </p><p>6. Keyed and unkeyed maps. We use a projection system to display maps on the table, it would be nice if we could keep room numbers, secret doors, traps, etc, off the unkeyed maps for this. I think folks have been asking for this for years, I know I have wanted it for years.</p><p> </p><p>7. New Monsters - I love adventures that include new monsters and treasure... it's almost a tradition with published adventures from TSR/WoTC, please continue it. It's the second reason I buy adventures.</p></blockquote><p></p>
[QUOTE="Festivus, post: 5111965, member: 34532"] Things I really like in 4E adventure modules: 1. Two facing pages for every combat encounter. Working with Red Hand of Doom for a second run through reminded me of how much I hate page flipping. 2. Poster maps - sometimes I buy products JUST for the maps. I would like to see more use of this, or a closer tie to Dungeon Tiles products, perhaps once the master set comes out. 3. More skill challenges - I really appreciate that in every Living Forgotten Realms game, I know there will be a skill challenge or two. It's my favorite part of the game now. Also, more skill challenges as part of combats would be neat to see. The fight with Kalarel at the end is a good example of this. 4. Terrain in combat encounters - straight up fights are boring and not very challenging. A good example of a fight I didn't like was the dragon in trollhaunt... he died way to easily, and had nowhere to run or fight from. A dragon strafing a bridge (a la Red Hand of Doom) is a good use. Having the terrain add to the challenge of a fight is fun for players and DMs alike. 5. I was reading Hammerfast last night (store got copies early... thank you WoTC!) and would really like to see other products that dovetail to the setting. There are great plot-lets and quests in there and a lot of detail for a setting, but as a busy father of two I don't have time to write adventures. I know it's in the Nentir Vale and ties with the original 9 adventures, but I'd like to see products that are set around this place. The detail in the setting is really excellent, a good example of what you can do when you set aside 32 pages to talk about it. I also like the 20' scale city map. 6. Keyed and unkeyed maps. We use a projection system to display maps on the table, it would be nice if we could keep room numbers, secret doors, traps, etc, off the unkeyed maps for this. I think folks have been asking for this for years, I know I have wanted it for years. 7. New Monsters - I love adventures that include new monsters and treasure... it's almost a tradition with published adventures from TSR/WoTC, please continue it. It's the second reason I buy adventures. [/QUOTE]
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