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<blockquote data-quote="Klaus" data-source="post: 5112388" data-attributes="member: 607"><p>I haven't read the entire thread, but it's 10 pages! So here goes:</p><p></p><p>1 - Theme: Look at Red Hand of Doom. It had a tight theme (PCs vs. army of hobgoblins + dragons). Adventures benefit from a theme.</p><p></p><p>2 - Foreshadow: One of my favorite 3e adventures was Forge of Fury. But the big bad, the dragon Nightscale, seemed like it was dropped into it out of the blue. And this happens quite often in WotC adventures, where a creature such as a dragon is merely hanging about the dungeon, sometimes without as much as a name.</p><p></p><p>3 - No repetitive encounters: Keep on the Shadowfell had a lot of these, with the kobolds, kobolds, kobolds, kobolds, then goblins, goblins, hobgoblins, hobgoblins... you get the idea. </p><p></p><p>4 - More out-of-combat challenges: skill challenges, wilderness treks, investigation, etc. This helps with the next suggestion.</p><p></p><p>5 - Less combat: A single encounter in D&D can take an hour or more to resolve. Let's have less of those.</p><p></p><p>6 - Multiple approaches: Scepter Tower of Spellguard had this: you could enter the tower from the bottom or the top, and the encounters were adjusted accordingly. More of this, please.</p><p></p><p>7 - Set pieces: think of a cool scene in a movie, TV series or book, and try to include something with that impact. For instance, in the Fiery Dragon adventure The Silver Summoning the PCs had to sneak into a dwarven fortress being attacked by an orc horde, not unlike the Siege of Helm's Deep from Lord of the Rings. Imagine how cool to see the players visualizing that scene, with their PCs in the middle of it!</p></blockquote><p></p>
[QUOTE="Klaus, post: 5112388, member: 607"] I haven't read the entire thread, but it's 10 pages! So here goes: 1 - Theme: Look at Red Hand of Doom. It had a tight theme (PCs vs. army of hobgoblins + dragons). Adventures benefit from a theme. 2 - Foreshadow: One of my favorite 3e adventures was Forge of Fury. But the big bad, the dragon Nightscale, seemed like it was dropped into it out of the blue. And this happens quite often in WotC adventures, where a creature such as a dragon is merely hanging about the dungeon, sometimes without as much as a name. 3 - No repetitive encounters: Keep on the Shadowfell had a lot of these, with the kobolds, kobolds, kobolds, kobolds, then goblins, goblins, hobgoblins, hobgoblins... you get the idea. 4 - More out-of-combat challenges: skill challenges, wilderness treks, investigation, etc. This helps with the next suggestion. 5 - Less combat: A single encounter in D&D can take an hour or more to resolve. Let's have less of those. 6 - Multiple approaches: Scepter Tower of Spellguard had this: you could enter the tower from the bottom or the top, and the encounters were adjusted accordingly. More of this, please. 7 - Set pieces: think of a cool scene in a movie, TV series or book, and try to include something with that impact. For instance, in the Fiery Dragon adventure The Silver Summoning the PCs had to sneak into a dwarven fortress being attacked by an orc horde, not unlike the Siege of Helm's Deep from Lord of the Rings. Imagine how cool to see the players visualizing that scene, with their PCs in the middle of it! [/QUOTE]
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