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<blockquote data-quote="Morfedel" data-source="post: 5113244" data-attributes="member: 16318"><p>Honestly, I think the best adventures are those in which the players get invested in.</p><p></p><p>Let me use the Witchfire Trilogy as an example. It was terribly lead you by the nose. But the characters were vibrant, three dimensional, and memorable. The story itself was intriguing, and it wasn't something like the threat of invasion or the destruction of the world (at least, not at first). No, it was about a young girl wanting revenge for the murder of her mother.</p><p></p><p>Reminds me of a book by Lois McMaster Bujold called The Spirit Ring, in which a daugther was trying to rescue the soul of her dead father from slavery in a magical ring.</p><p></p><p>In other words, I think that having a compelling list of interesting characters, characters that are three dimensional, beautiful and flawed, with good and bad aspects to them, in a story that may not necessarily be of the typical dangers we see in plotlines, might be a wonderful way to go.</p><p></p><p>For example, what about an adventure in which there are two sides, and neither are clearly the hero or villain? A shades of grey adventure where the PCs get entangled in, make friends/allies from both sides, and a generally good, but tragic and tormented npc who is about to do something terrible due to his misery?</p><p></p><p>Or how about a game where the PCs are left with a terrible choice? Kill a child or see a kingdom destroyed kind of thing? I remember a movie about the coming of the antichrist, a young man who is said to become possessed by him; at the end of the movie, as the clock ticked down to the final hour, the man, who had been fighting the "inevitable," looks worried... then the digital clock in the car suddenly switches to 666, his lips start to twitch into a smile, and the heroine pulls the trigger and kills him. End of movie.</p><p></p><p>I dunno. I've always liked shades of grey, and while throwing in monsters and such is fine to a degree, I really like games where you could take an alternative point of view and say that the other side is in fact the villains.</p><p></p><p>Another is a more complex, convoluted plotline, in which there are several antagonists working towards different goals at cross purposes, leaving the PCs in the middle of a several way proverbial crossfire.</p><p></p><p>Anyway. Just some ideas.</p><p></p><p>James</p></blockquote><p></p>
[QUOTE="Morfedel, post: 5113244, member: 16318"] Honestly, I think the best adventures are those in which the players get invested in. Let me use the Witchfire Trilogy as an example. It was terribly lead you by the nose. But the characters were vibrant, three dimensional, and memorable. The story itself was intriguing, and it wasn't something like the threat of invasion or the destruction of the world (at least, not at first). No, it was about a young girl wanting revenge for the murder of her mother. Reminds me of a book by Lois McMaster Bujold called The Spirit Ring, in which a daugther was trying to rescue the soul of her dead father from slavery in a magical ring. In other words, I think that having a compelling list of interesting characters, characters that are three dimensional, beautiful and flawed, with good and bad aspects to them, in a story that may not necessarily be of the typical dangers we see in plotlines, might be a wonderful way to go. For example, what about an adventure in which there are two sides, and neither are clearly the hero or villain? A shades of grey adventure where the PCs get entangled in, make friends/allies from both sides, and a generally good, but tragic and tormented npc who is about to do something terrible due to his misery? Or how about a game where the PCs are left with a terrible choice? Kill a child or see a kingdom destroyed kind of thing? I remember a movie about the coming of the antichrist, a young man who is said to become possessed by him; at the end of the movie, as the clock ticked down to the final hour, the man, who had been fighting the "inevitable," looks worried... then the digital clock in the car suddenly switches to 666, his lips start to twitch into a smile, and the heroine pulls the trigger and kills him. End of movie. I dunno. I've always liked shades of grey, and while throwing in monsters and such is fine to a degree, I really like games where you could take an alternative point of view and say that the other side is in fact the villains. Another is a more complex, convoluted plotline, in which there are several antagonists working towards different goals at cross purposes, leaving the PCs in the middle of a several way proverbial crossfire. Anyway. Just some ideas. James [/QUOTE]
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