Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me make WotC adventures better.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 5120888" data-attributes="member: 5890"><p>I'll just give a run down of some things that strike me as a player</p><p></p><p>1. Too many creatures with very high defenses. </p><p></p><p>2. Too many daze/stun effects.</p><p></p><p>3. Too little treasure.</p><p></p><p>4. Treasure that's too specialised. As an example, one of the early modules gives out bloodcut hide armor. Since at the time only PHB1 was out, the classes that wear hide armour out-of-the-book are... rangers. And even then, many melee rangers will end up in chain. I mean sure, DMs are supposed to tailor treasure to the party, but the default state for treasure shouldn't be "stuff that only one class can/will use".</p><p></p><p>#1 makes for long fights, #2 exacerbates the problem, and #3+#4 is the candle on the cake.</p><p></p><p>5. To many villains that seem to be out to get us for no particular reason, and whom we only meet during our final encounter, and whom we only kill because they attack us. Surely SOME of them could meet and annoy us earlier under the trappings of civilisation? I mean, sure, they all keep leaving incriminating signed notes on their minions, so at least we learn their names and some fraction of their evil plans, but it would have been a lot more interesting if we'd actually seen them earlier on, and they HADN'T signed their notes. Then we'd have been chasing a mystery villain and we'd have gotten a plot twist!</p><p></p><p>6. Too many encounter "gotcha's" where the encounter seems to be telling you to try one tactic, but that tactic is useless.</p><p>For instance, in keep on the shadowfell:[spoiler] why would we expect that shoving the main bad guy into the portal would kill him? Isn't he deliberately opening the portal? Why is there a big tentacled thing there? I thought it was the plane where undead come from, not tentacled monstrosities? A more fitting encounter would have been if undead spilled from the portal throughout the fight.[/spoiler]</p><p>OR</p><p>In Thunderspire:[spoiler] Paldimar(or possibly some other mage, it's difficult to tell one mage from another) has some pillars, and during the encounter he runs over to one, draws power from it, then blasts the party... Why does he run over to it when he can draw power from it from across the room? It would have been a much more satisfying encounter if he'd needed to be within 2 squares of a pillar to draw power from it: then the encounter would have been based around keeping him away from pillars, a pleasant diversion. As it was, we tried to keep him away from a pillar, and he blasted us anyway...[/spoiler]</p><p>OR</p><p>Again in thunderspire:[spoiler] the only places so far during the entire game that fireplaces have existed in dwellings, and they're in the dwellings of a race who are highly resistant to fire, duergar.[/spoiler]</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5120888, member: 5890"] I'll just give a run down of some things that strike me as a player 1. Too many creatures with very high defenses. 2. Too many daze/stun effects. 3. Too little treasure. 4. Treasure that's too specialised. As an example, one of the early modules gives out bloodcut hide armor. Since at the time only PHB1 was out, the classes that wear hide armour out-of-the-book are... rangers. And even then, many melee rangers will end up in chain. I mean sure, DMs are supposed to tailor treasure to the party, but the default state for treasure shouldn't be "stuff that only one class can/will use". #1 makes for long fights, #2 exacerbates the problem, and #3+#4 is the candle on the cake. 5. To many villains that seem to be out to get us for no particular reason, and whom we only meet during our final encounter, and whom we only kill because they attack us. Surely SOME of them could meet and annoy us earlier under the trappings of civilisation? I mean, sure, they all keep leaving incriminating signed notes on their minions, so at least we learn their names and some fraction of their evil plans, but it would have been a lot more interesting if we'd actually seen them earlier on, and they HADN'T signed their notes. Then we'd have been chasing a mystery villain and we'd have gotten a plot twist! 6. Too many encounter "gotcha's" where the encounter seems to be telling you to try one tactic, but that tactic is useless. For instance, in keep on the shadowfell:[spoiler] why would we expect that shoving the main bad guy into the portal would kill him? Isn't he deliberately opening the portal? Why is there a big tentacled thing there? I thought it was the plane where undead come from, not tentacled monstrosities? A more fitting encounter would have been if undead spilled from the portal throughout the fight.[/spoiler] OR In Thunderspire:[spoiler] Paldimar(or possibly some other mage, it's difficult to tell one mage from another) has some pillars, and during the encounter he runs over to one, draws power from it, then blasts the party... Why does he run over to it when he can draw power from it from across the room? It would have been a much more satisfying encounter if he'd needed to be within 2 squares of a pillar to draw power from it: then the encounter would have been based around keeping him away from pillars, a pleasant diversion. As it was, we tried to keep him away from a pillar, and he blasted us anyway...[/spoiler] OR Again in thunderspire:[spoiler] the only places so far during the entire game that fireplaces have existed in dwellings, and they're in the dwellings of a race who are highly resistant to fire, duergar.[/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me make WotC adventures better.
Top