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<blockquote data-quote="Dannyalcatraz" data-source="post: 5124837" data-attributes="member: 19675"><p><strong>1) </strong>My #1 critique of <em>everyone's</em> published work is found in my sig- too many publishers these days are relying on computer grammar/spellcheckers when editing and not having enough people look over hard-copies. I'm constantly seeing glaring errors- I even caught one in <em>Jonathan Strange & Mr Norrell</em> by British writer Susanna Clarke.</p><p></p><p>While I haven't bought many published adventures (by anyone) since the days of 2Ed, i've noticed that WotC's not immune to this issue. In a wide variety of products, sample character builds, creatures and NPCs have showed up with HP totals or other stats that are incorrect, and its not uncommon to see stat blocks with Feats that the creature/character in question simply doesn't qualify for.</p><p></p><p>It may seem minor, but for an inexperienced DM, an error of this nature could be a serious problem.</p><p></p><p><strong>2) </strong>Pacing is key. I don't mean the adventure should be a drag-race full of challenge after challenge. Vary the tempo; let the storyline breathe.</p><p></p><p><strong>3) </strong>If possible, try to write the adventure in a fashion that contemplates more than just one outcome. Perhaps the party can't defeat the BBEG outright (for whatever reason), but maybe they can get him exiled or even negotiate some kind of truce. In that way, a standalone adventure may provide an adventure seed for subsequent developments within either a WotC product or someone's homebrew campaign.</p><p></p><p><strong>4) </strong>I've mentioned this one elsewhere as well: don't assume that a party has access to even the most common of magics. If you do and they don't, it could create an impassable obstacle. I haven't seen it recently, but I have seen it in professionally produced adventures...for D&D and other RPGs.</p><p></p><p>If the adventure writer wants to have an obstacle that can <em>only </em>be defeated by (lets say) a particular spell, there should be some way within the written confines of the adventure to obtain that spell, either by NPC, item or treasure. It doesn't have to be obvious, but it shouldn't be virtually impossible to obtain, either.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5124837, member: 19675"] [B]1) [/B]My #1 critique of [I]everyone's[/I] published work is found in my sig- too many publishers these days are relying on computer grammar/spellcheckers when editing and not having enough people look over hard-copies. I'm constantly seeing glaring errors- I even caught one in [I]Jonathan Strange & Mr Norrell[/I] by British writer Susanna Clarke. While I haven't bought many published adventures (by anyone) since the days of 2Ed, i've noticed that WotC's not immune to this issue. In a wide variety of products, sample character builds, creatures and NPCs have showed up with HP totals or other stats that are incorrect, and its not uncommon to see stat blocks with Feats that the creature/character in question simply doesn't qualify for. It may seem minor, but for an inexperienced DM, an error of this nature could be a serious problem. [B]2) [/B]Pacing is key. I don't mean the adventure should be a drag-race full of challenge after challenge. Vary the tempo; let the storyline breathe. [B]3) [/B]If possible, try to write the adventure in a fashion that contemplates more than just one outcome. Perhaps the party can't defeat the BBEG outright (for whatever reason), but maybe they can get him exiled or even negotiate some kind of truce. In that way, a standalone adventure may provide an adventure seed for subsequent developments within either a WotC product or someone's homebrew campaign. [B]4) [/B]I've mentioned this one elsewhere as well: don't assume that a party has access to even the most common of magics. If you do and they don't, it could create an impassable obstacle. I haven't seen it recently, but I have seen it in professionally produced adventures...for D&D and other RPGs. If the adventure writer wants to have an obstacle that can [I]only [/I]be defeated by (lets say) a particular spell, there should be some way within the written confines of the adventure to obtain that spell, either by NPC, item or treasure. It doesn't have to be obvious, but it shouldn't be virtually impossible to obtain, either. [/QUOTE]
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