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Help me making a L2 Leader (Possibly an Artificer)
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<blockquote data-quote="Aulirophile" data-source="post: 5197237" data-attributes="member: 86312"><p>Valor Bards are melee focused, so I would actually take Virtuous Strike as your Diletante power (counts as a melee basic attack 1/encounter. If you need to make an OA you don't want to depend on your strength). I would take Shout of Triumph as your level 1 Encounter power. Then I would take Arcane Implement Proficiency as one of your first feats. Pick either Light or Heavy blades. If you go Heavy, have your Magic Weapon be a Farbond Spellblade Longsword. You now have an Implement/Weapon/Ranged 3-in-1 item. This allows you to take the best Bard power at each level (Rhythm of the Blood-Seeking Blade is by far the best level 3 Encounter power, but it requires a Ranged weapon).</p><p></p><p>If you go for Light Blades, use a Dagger. A Dagger already qualifies as a thrown weapon for Ranged abilities, so not sure what enchant would be good (generic +1 would be fine). </p><p></p><p>Seriously think about how you're going to use Moment of Escape. I personally prefer encounter utility powers, but note it is a Ranged power, meaning it will provoke OAs from adjacent enemies. </p><p></p><p>My level 2 ValBard looks like this. Oh! Important to remember, you get two free level 1 Rituals, one of which must have Bard as a prereq, and you can cast a Bardic Ritual once per day for free. Traveler's Chant increased overland speed by lowest party member's speed+2 for 8 hours. Doing that for free once per day is awesome, you're moving at speed 7+ minimum. </p><p></p><p>I would change my stat allocation slightly if I was playing all the way to epic (so I could meet certain feat quals). </p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 2</p><p>Half-Elf, Bard</p><p>Build: Valorous Bard</p><p>Bardic Virtue: Virtue of Valor</p><p>Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 18, Dex 10, Int 12, Wis 8, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 16, Dex 10, Int 12, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 19 Fort: 16 Reflex: 15 Will: 17</p><p>HP: 35 Surges: 11 Surge Value: 8</p><p></p><p>TRAINED SKILLS</p><p>Arcana +7, Bluff +10, Intimidate +10, Athletics +6, Diplomacy +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Dungeoneering +1, Endurance +6, Heal +1, History +3, Insight +3, Nature +1, Perception +1, Religion +3, Stealth +1, Streetwise +6, Thievery +1</p><p></p><p>FEATS</p><p>Bard: Ritual Caster</p><p>Level 1: Arcane Implement Proficiency</p><p>Level 2: Improved Majestic Word</p><p></p><p>POWERS</p><p>Bard at-will 1: Guiding Strike</p><p>Bard at-will 1: Vicious Mockery</p><p>Dilettante: Virtuous Strike</p><p>Bard encounter 1: Shout of Triumph</p><p>Bard daily 1: Stirring Shout</p><p>Bard utility 2: Moment of Escape</p><p></p><p>ITEMS</p><p>Ritual Book, Farbond Spellblade Longsword +1, Light Shield, Dwarven Chainmail +1, Amulet of Protection +1</p><p>RITUALS</p><p>Traveler's Chant, Comrades' Succor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5197237, member: 86312"] Valor Bards are melee focused, so I would actually take Virtuous Strike as your Diletante power (counts as a melee basic attack 1/encounter. If you need to make an OA you don't want to depend on your strength). I would take Shout of Triumph as your level 1 Encounter power. Then I would take Arcane Implement Proficiency as one of your first feats. Pick either Light or Heavy blades. If you go Heavy, have your Magic Weapon be a Farbond Spellblade Longsword. You now have an Implement/Weapon/Ranged 3-in-1 item. This allows you to take the best Bard power at each level (Rhythm of the Blood-Seeking Blade is by far the best level 3 Encounter power, but it requires a Ranged weapon). If you go for Light Blades, use a Dagger. A Dagger already qualifies as a thrown weapon for Ranged abilities, so not sure what enchant would be good (generic +1 would be fine). Seriously think about how you're going to use Moment of Escape. I personally prefer encounter utility powers, but note it is a Ranged power, meaning it will provoke OAs from adjacent enemies. My level 2 ValBard looks like this. Oh! Important to remember, you get two free level 1 Rituals, one of which must have Bard as a prereq, and you can cast a Bardic Ritual once per day for free. Traveler's Chant increased overland speed by lowest party member's speed+2 for 8 hours. Doing that for free once per day is awesome, you're moving at speed 7+ minimum. I would change my stat allocation slightly if I was playing all the way to epic (so I could meet certain feat quals). ====== Created Using Wizards of the Coast D&D Character Builder ====== level 2 Half-Elf, Bard Build: Valorous Bard Bardic Virtue: Virtue of Valor Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group) FINAL ABILITY SCORES Str 12, Con 18, Dex 10, Int 12, Wis 8, Cha 18. STARTING ABILITY SCORES Str 12, Con 16, Dex 10, Int 12, Wis 8, Cha 16. AC: 19 Fort: 16 Reflex: 15 Will: 17 HP: 35 Surges: 11 Surge Value: 8 TRAINED SKILLS Arcana +7, Bluff +10, Intimidate +10, Athletics +6, Diplomacy +12 UNTRAINED SKILLS Acrobatics +1, Dungeoneering +1, Endurance +6, Heal +1, History +3, Insight +3, Nature +1, Perception +1, Religion +3, Stealth +1, Streetwise +6, Thievery +1 FEATS Bard: Ritual Caster Level 1: Arcane Implement Proficiency Level 2: Improved Majestic Word POWERS Bard at-will 1: Guiding Strike Bard at-will 1: Vicious Mockery Dilettante: Virtuous Strike Bard encounter 1: Shout of Triumph Bard daily 1: Stirring Shout Bard utility 2: Moment of Escape ITEMS Ritual Book, Farbond Spellblade Longsword +1, Light Shield, Dwarven Chainmail +1, Amulet of Protection +1 RITUALS Traveler's Chant, Comrades' Succor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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