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Help me mess with my player
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<blockquote data-quote="Ruslanchik" data-source="post: 4365095" data-attributes="member: 45251"><p>The Name Collector uses the PC's name to create a copy of the PC, alike in all respects except totally under the Name Collector's control. The PC starts to notice that some of his abilities are missing or don't work like they should. This gets worse and worse until he starts losing hit points (telling the player to reduce his maximum hit points would be a good metagame action to let the player know that something is up). In the next town the PCs go to everyone is afraid of this PC or the authorities come to arrest him and accuse him of theft or something (the Name Collector has to get his magic items somewhere). Of course the PC goes back to normal once his kills his double. </p><p></p><p>I don't see any reason why you should go easy on the player. Saying your name into a jar held by someone you don't know at a crossroads is seriously risky behavior. You could just send him to hell or put a geas on him to kill a friendly and powerful NPC. The player has basically traded his soul for some wine and cheese and clearly does not think there will be any consequences.</p></blockquote><p></p>
[QUOTE="Ruslanchik, post: 4365095, member: 45251"] The Name Collector uses the PC's name to create a copy of the PC, alike in all respects except totally under the Name Collector's control. The PC starts to notice that some of his abilities are missing or don't work like they should. This gets worse and worse until he starts losing hit points (telling the player to reduce his maximum hit points would be a good metagame action to let the player know that something is up). In the next town the PCs go to everyone is afraid of this PC or the authorities come to arrest him and accuse him of theft or something (the Name Collector has to get his magic items somewhere). Of course the PC goes back to normal once his kills his double. I don't see any reason why you should go easy on the player. Saying your name into a jar held by someone you don't know at a crossroads is seriously risky behavior. You could just send him to hell or put a geas on him to kill a friendly and powerful NPC. The player has basically traded his soul for some wine and cheese and clearly does not think there will be any consequences. [/QUOTE]
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