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Help me mess with my player
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<blockquote data-quote="Alcamtar" data-source="post: 4372320" data-attributes="member: 3842"><p>The player knows he walked right into a DM plot device, and is expecting (hoping?) to get yanked around, so no reason to hold back.</p><p></p><p>Here are a few ideas...</p><p></p><p>- The character is now a slave to the jar in the same fashion as a genie. Anyone who owns the jar can summon him up to three times and compel a service. He is freed if the jar is broken, but he cannot break it himself.</p><p></p><p>- The owner of the jar can assume the character identity, appearance, and voice. Since its his True Name, divination or other magic will point to the character, not the jar owner.</p><p></p><p>- Since the jar now holds the character's True Name spoken in his own voice, it can be used to give the character's magically binding verbal consent. Want to make a pact with an unpleasant being? Need to swear an awful oath? Need to cast a spell that requires a willing target? Use the jar, Luke!</p><p></p><p>- The magic item requested was magically stolen from someone else. The old peddler can now bargain the name to that person, so they can track down the character and demand it back.</p><p></p><p>- Whenever the character speaks his name, the holder of the jar is aware of it and can listen to the ensuing conversation. (Or, whenever anyone speaks that character's name...) (Or, the jar now records ALL the character's speech from now on, like a tape recorder, and can be reviewed/replayed at any time by the owner)</p><p></p><p>- The character obviously did not care to protect his name. The jar can be used to "shift blame" for any deed to the character. Once blame is shifted, reality is altered so the character really did do the deed and now bears any resulting guilt. Obviously the jar will be valuable to anyone with a haunted past.</p><p></p><p>- The jar is now a prepared soul jar. If the character is killed, his soul goes into the soul jar instead of to its eternal rest. That means he cannot be resurrected, and his soul is trapped in the jar. The soul jar can be used similar to a Magic Jar if you know how, and precautions are not taken by the owner. It could also be used by the character to become a lich, again if he knows how.</p><p></p><p>- All of the above are true, and the entity plans to sell the jar to the highest bidder on the interplanar black market. The jar may pass from owner to owner, and could be put to a variety of uses at various times.</p><p></p><p>I'd play up the nuisance aspect of it rather than hamstringing the character. These can crop up from time to time, occasionally be annoying, sometimes just interesting or even funny, and sometimes a problem he has to get out of somehow. If you leave it vague and open ended, you can use it as a device to stall the characters in the future.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Alcamtar, post: 4372320, member: 3842"] The player knows he walked right into a DM plot device, and is expecting (hoping?) to get yanked around, so no reason to hold back. Here are a few ideas... - The character is now a slave to the jar in the same fashion as a genie. Anyone who owns the jar can summon him up to three times and compel a service. He is freed if the jar is broken, but he cannot break it himself. - The owner of the jar can assume the character identity, appearance, and voice. Since its his True Name, divination or other magic will point to the character, not the jar owner. - Since the jar now holds the character's True Name spoken in his own voice, it can be used to give the character's magically binding verbal consent. Want to make a pact with an unpleasant being? Need to swear an awful oath? Need to cast a spell that requires a willing target? Use the jar, Luke! - The magic item requested was magically stolen from someone else. The old peddler can now bargain the name to that person, so they can track down the character and demand it back. - Whenever the character speaks his name, the holder of the jar is aware of it and can listen to the ensuing conversation. (Or, whenever anyone speaks that character's name...) (Or, the jar now records ALL the character's speech from now on, like a tape recorder, and can be reviewed/replayed at any time by the owner) - The character obviously did not care to protect his name. The jar can be used to "shift blame" for any deed to the character. Once blame is shifted, reality is altered so the character really did do the deed and now bears any resulting guilt. Obviously the jar will be valuable to anyone with a haunted past. - The jar is now a prepared soul jar. If the character is killed, his soul goes into the soul jar instead of to its eternal rest. That means he cannot be resurrected, and his soul is trapped in the jar. The soul jar can be used similar to a Magic Jar if you know how, and precautions are not taken by the owner. It could also be used by the character to become a lich, again if he knows how. - All of the above are true, and the entity plans to sell the jar to the highest bidder on the interplanar black market. The jar may pass from owner to owner, and could be put to a variety of uses at various times. I'd play up the nuisance aspect of it rather than hamstringing the character. These can crop up from time to time, occasionally be annoying, sometimes just interesting or even funny, and sometimes a problem he has to get out of somehow. If you leave it vague and open ended, you can use it as a device to stall the characters in the future.. ;) [/QUOTE]
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