Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me min/max this character concept please.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 933650" data-attributes="member: 141"><p><strong>Re: ???</strong></p><p></p><p></p><p></p><p>The class levels are mechanics- the flavor and background depends on the player, and the interpretation of a level could vary greatly from one character to another.</p><p></p><p>For example, a melee type character learns a couple of new tricks with the sword- is this a BAB increase and (possibly) a new feat from a level of fighter, or is it a die of sneak attack damage from a level of rogue? Or a BAB increase from another class entirely? The player can describe his character as gaining increased prowess in combat, but there are a lot of ways he could mechanically implement this increase.</p><p></p><p>A duelling type character improves his speed and endurance, and knows how to emotionally trigger a burst of adrenaline for greater combat effectiveness- in other words, he took a level of barbarian. This doesn't mean that he has gone and spent a few years on the wild frontier, living with a tribe of illiterate, mead-swilling savages.</p><p></p><p>A character spends some time in an urban environment, and becomes more competent in polite society. This can be expressed by taking a level of rogue, and spending ranks on diplomacy, sense motive and bluff. It does not mean he has robbed anyone or engaged in a break and entry!</p><p></p><p>The classes presented in the rules have a lot of typical associations and archetypes, but I don't think they are mandatory. If a player wishes to take the mechanics of a class, and adapt the flavor of it to suit his character, I think that is a fine idea.</p><p></p><p>IMHO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 933650, member: 141"] [b]Re: ???[/b] The class levels are mechanics- the flavor and background depends on the player, and the interpretation of a level could vary greatly from one character to another. For example, a melee type character learns a couple of new tricks with the sword- is this a BAB increase and (possibly) a new feat from a level of fighter, or is it a die of sneak attack damage from a level of rogue? Or a BAB increase from another class entirely? The player can describe his character as gaining increased prowess in combat, but there are a lot of ways he could mechanically implement this increase. A duelling type character improves his speed and endurance, and knows how to emotionally trigger a burst of adrenaline for greater combat effectiveness- in other words, he took a level of barbarian. This doesn't mean that he has gone and spent a few years on the wild frontier, living with a tribe of illiterate, mead-swilling savages. A character spends some time in an urban environment, and becomes more competent in polite society. This can be expressed by taking a level of rogue, and spending ranks on diplomacy, sense motive and bluff. It does not mean he has robbed anyone or engaged in a break and entry! The classes presented in the rules have a lot of typical associations and archetypes, but I don't think they are mandatory. If a player wishes to take the mechanics of a class, and adapt the flavor of it to suit his character, I think that is a fine idea. IMHO, YMMV, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me min/max this character concept please.
Top