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Community
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Help me min/max this character concept please.
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<blockquote data-quote="iwatt" data-source="post: 934977" data-attributes="member: 11085"><p>Actually, the character concept for this duelist is quite simple. He's a Waterdhavian noble who spends his time gambling and dueling, he was caught in some indiscretion (i.e. Someone's daughter). Since his skill with the blade was notorious, the irate father sent muscle to take him out. Our "hero" was barely able to escape, making his way down to skullport, were he's survived for a couple of weeks by luck (Tymora fan) and some skill. A tiefling down in Skullport informed him one day that his pursuers had realized he was coming. In exchange for some aid in a small job, the tiefling would help him escape Skullport, as long as he took the tiefling with him as well. One dead magician, and several bags of gold later, our rascals are fleeing Skullport with a large bounty over their heads. They take to the Silver marches, specifically to that mining boom-town (I don't remember it's name right now). Along the way this noble gained the trust of a half-ogre barbarian. After surviving some dangerous encounters, our rakish noble discovers that there is some merit in blending his nimble style with his friend's ability to channel his anger. The half-ogre subjects him to rigurous training, taxing his endurance to the limit. Surprisingly, this training has the by-product of increasing his reflexes and speed as well, an excellent outcome for someone who relies in his acrobatic skills.</p><p></p><p>If I was really munchkining it up I'd take a level of ranger for the good skill synergies as well as the TWF+Amb (3.0). But justifying the barbarian through the uncanny dodge shtick is a lot more convincing to me than gaining ambidexterity for free. If it makes you any happier, I don't think I'll rage except in very dire circumstances. That said, I'm now convinced on taking barb 2 instead of gladiator. I can always take gladiator later for the improved feint. Besides if I'm going to be springing in and out, I won't get that many chance to bluff out somebody.</p><p></p><p>As a GM I generally demand my players to come up with some good justification for their multiclassing and even skill decisions. Although I'm clearly biased, I believe the above is a good enough justification that my GM will allow it.</p><p></p><p>By the way, wre are the rules that say that the Uncanny dodge levels stack. I read them somewere but I can't remember were. This rules quote will be absolutely necessary for my GM.</p></blockquote><p></p>
[QUOTE="iwatt, post: 934977, member: 11085"] Actually, the character concept for this duelist is quite simple. He's a Waterdhavian noble who spends his time gambling and dueling, he was caught in some indiscretion (i.e. Someone's daughter). Since his skill with the blade was notorious, the irate father sent muscle to take him out. Our "hero" was barely able to escape, making his way down to skullport, were he's survived for a couple of weeks by luck (Tymora fan) and some skill. A tiefling down in Skullport informed him one day that his pursuers had realized he was coming. In exchange for some aid in a small job, the tiefling would help him escape Skullport, as long as he took the tiefling with him as well. One dead magician, and several bags of gold later, our rascals are fleeing Skullport with a large bounty over their heads. They take to the Silver marches, specifically to that mining boom-town (I don't remember it's name right now). Along the way this noble gained the trust of a half-ogre barbarian. After surviving some dangerous encounters, our rakish noble discovers that there is some merit in blending his nimble style with his friend's ability to channel his anger. The half-ogre subjects him to rigurous training, taxing his endurance to the limit. Surprisingly, this training has the by-product of increasing his reflexes and speed as well, an excellent outcome for someone who relies in his acrobatic skills. If I was really munchkining it up I'd take a level of ranger for the good skill synergies as well as the TWF+Amb (3.0). But justifying the barbarian through the uncanny dodge shtick is a lot more convincing to me than gaining ambidexterity for free. If it makes you any happier, I don't think I'll rage except in very dire circumstances. That said, I'm now convinced on taking barb 2 instead of gladiator. I can always take gladiator later for the improved feint. Besides if I'm going to be springing in and out, I won't get that many chance to bluff out somebody. As a GM I generally demand my players to come up with some good justification for their multiclassing and even skill decisions. Although I'm clearly biased, I believe the above is a good enough justification that my GM will allow it. By the way, wre are the rules that say that the Uncanny dodge levels stack. I read them somewere but I can't remember were. This rules quote will be absolutely necessary for my GM. [/QUOTE]
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