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Help me minmax a rogue bruser
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<blockquote data-quote="Tyrrell" data-source="post: 2272166" data-attributes="member: 5839"><p>I've been away from D&D for about a year (there are lots of other games out there). I've not used the 3.5 rules previously. My group is starting up a pretty loose 3.5 game (use whatever you want from the class books and race books, bring in whatever you want from other sources and we'll discuss it). I'd like to choose a set of feats to make my character a combat monster.</p><p></p><p>We'll be starting with third level characters and the game will be largely wilderness centered (the other characters are at this point a druid two rangers and a sorcerer.</p><p></p><p>The character that I'll play will start off as a human rogue 2 Barbarian 1 and will continue to advance as a rogue. My concept is a ort of rogue in barbarian's clothing. the Barbarian level will give the charcater 40' movement, rage once per day and proficency in all martial weapons.</p><p></p><p>The stats that I'll be using are Str 18 Con 15 Dx13 In12 Wi10 Ch13 (we roll stats rather than using point buy)</p><p></p><p>I want the character to focus on using a big two handed weapon (such as a great axe). i was thinking of taking power attack and cleave for two of his three feats (because cleave rocks and power attack might actually be useful for two handed weapons now that its been changed (I'll have to work out average damages to be certain)).</p><p></p><p>What feats woud work that I forgot about or never heard about?</p><p></p><p>I have 2500 starting gold I think that with the lack of healing in the party I'll purchase a wand of CLW and put as many ranks as possible into use magic device. That leaves me with 1750 gold. What would be good equipment?</p></blockquote><p></p>
[QUOTE="Tyrrell, post: 2272166, member: 5839"] I've been away from D&D for about a year (there are lots of other games out there). I've not used the 3.5 rules previously. My group is starting up a pretty loose 3.5 game (use whatever you want from the class books and race books, bring in whatever you want from other sources and we'll discuss it). I'd like to choose a set of feats to make my character a combat monster. We'll be starting with third level characters and the game will be largely wilderness centered (the other characters are at this point a druid two rangers and a sorcerer. The character that I'll play will start off as a human rogue 2 Barbarian 1 and will continue to advance as a rogue. My concept is a ort of rogue in barbarian's clothing. the Barbarian level will give the charcater 40' movement, rage once per day and proficency in all martial weapons. The stats that I'll be using are Str 18 Con 15 Dx13 In12 Wi10 Ch13 (we roll stats rather than using point buy) I want the character to focus on using a big two handed weapon (such as a great axe). i was thinking of taking power attack and cleave for two of his three feats (because cleave rocks and power attack might actually be useful for two handed weapons now that its been changed (I'll have to work out average damages to be certain)). What feats woud work that I forgot about or never heard about? I have 2500 starting gold I think that with the lack of healing in the party I'll purchase a wand of CLW and put as many ranks as possible into use magic device. That leaves me with 1750 gold. What would be good equipment? [/QUOTE]
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