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Help me minmax a rogue bruser
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<blockquote data-quote="Ace" data-source="post: 2272281" data-attributes="member: 944"><p>Its Rogue Bruiser BTW -- </p><p></p><p>Personally with those stats I would go mostly Barbarian and not Rogue -- stealth and sneak attack are nice but your stats really support big crunch guy better -- </p><p></p><p>I would suggest Rogue 3 Barbarian X instead -- way more HP and better BAB without losing the Rogueness that is your concept </p><p></p><p>Still if you prefer your current set up I would suggest the following kit at start </p><p></p><p>MW chain shirt (your best AC) </p><p></p><p>buckler </p><p></p><p>great axe (+1 if you can afford it) </p><p></p><p>basic kit </p><p></p><p></p><p>Your feats IMO should be Dodge, Mobility, Spring Attack, Improved Toughness (1hp per level) 2 more --- HMM Elusive Target (tactical feat from Complete Warrior -- very potent) and that last feat slots can be whatever you like Improved Feint for static fighting or Great Cleave or something nasty to work with crit </p><p></p><p></p><p>put your level ups into Con (extra HP) at 4 and Dex at 8 (extra AC and initiative) -- after that it is up to you -- I think Dex would be good than 1 point in Charisma at 20 -- </p><p></p><p>if your GM uses Uneaathed Arcana get whirling frenzy (for speed attacks instead of power) if you like. You can also use the Wilderness Rogue varient -- you aren't as good at Info gathering and the like but you get woodland stride and some skill synergies -- of you do that take Tracking as your feat and fill in for the ranger </p><p></p><p>Also as an option you can also take up to 2 levels of fighter (if Human or Half Elf only) -- this will give you 2 more combat feats and a few extra HP at the cost of some Skills </p><p></p><p>As far as prestige classes -- hmm thats up to your campaign </p><p></p><p>Magic Items for you </p><p></p><p>Boot of Striding Springing </p><p></p><p>Magic Chain Shirt -- only -1 to your skills and its +4 (+magic AC) </p><p></p><p>Magic Buckler (-1 to hit for +1 AC and whatever magic you can get) </p><p></p><p>Magic Axe (+x keen maybe) </p><p></p><p>Amulet of Natural Armor (or Health for the HP) </p><p></p><p>Gloves of Dex </p><p></p><p>Belt of Giant Strength</p><p></p><p>Magic Arrows (for ye olde longbow) </p><p></p><p>Stealth enhancing Items (ring of invisibility if you can get it) </p><p></p><p>Cloak of Resistance </p><p></p><p>Your strategies are as follows -- manuver to flank with the Axe and lay into your foes -- perform as Rogue the rest of the time -- you are basically a heavy hitting rogue. Just a warning though -- be carefull you are still a bit fragile --</p><p></p><p>assuming absolutely average rolls for HP you will have 28.5 HP at 4th level -- good but not great </p><p></p><p>By the time you are 20th you will have 156 -- decent but still not like a tank -- </p><p></p><p>When you can flank and use sneak attack you will do -- 1d12+ 6 + powerblow + magic +10d6 -- very decent chance of a cleave</p></blockquote><p></p>
[QUOTE="Ace, post: 2272281, member: 944"] Its Rogue Bruiser BTW -- Personally with those stats I would go mostly Barbarian and not Rogue -- stealth and sneak attack are nice but your stats really support big crunch guy better -- I would suggest Rogue 3 Barbarian X instead -- way more HP and better BAB without losing the Rogueness that is your concept Still if you prefer your current set up I would suggest the following kit at start MW chain shirt (your best AC) buckler great axe (+1 if you can afford it) basic kit Your feats IMO should be Dodge, Mobility, Spring Attack, Improved Toughness (1hp per level) 2 more --- HMM Elusive Target (tactical feat from Complete Warrior -- very potent) and that last feat slots can be whatever you like Improved Feint for static fighting or Great Cleave or something nasty to work with crit put your level ups into Con (extra HP) at 4 and Dex at 8 (extra AC and initiative) -- after that it is up to you -- I think Dex would be good than 1 point in Charisma at 20 -- if your GM uses Uneaathed Arcana get whirling frenzy (for speed attacks instead of power) if you like. You can also use the Wilderness Rogue varient -- you aren't as good at Info gathering and the like but you get woodland stride and some skill synergies -- of you do that take Tracking as your feat and fill in for the ranger Also as an option you can also take up to 2 levels of fighter (if Human or Half Elf only) -- this will give you 2 more combat feats and a few extra HP at the cost of some Skills As far as prestige classes -- hmm thats up to your campaign Magic Items for you Boot of Striding Springing Magic Chain Shirt -- only -1 to your skills and its +4 (+magic AC) Magic Buckler (-1 to hit for +1 AC and whatever magic you can get) Magic Axe (+x keen maybe) Amulet of Natural Armor (or Health for the HP) Gloves of Dex Belt of Giant Strength Magic Arrows (for ye olde longbow) Stealth enhancing Items (ring of invisibility if you can get it) Cloak of Resistance Your strategies are as follows -- manuver to flank with the Axe and lay into your foes -- perform as Rogue the rest of the time -- you are basically a heavy hitting rogue. Just a warning though -- be carefull you are still a bit fragile -- assuming absolutely average rolls for HP you will have 28.5 HP at 4th level -- good but not great By the time you are 20th you will have 156 -- decent but still not like a tank -- When you can flank and use sneak attack you will do -- 1d12+ 6 + powerblow + magic +10d6 -- very decent chance of a cleave [/QUOTE]
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