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Help me minmax my PC for the Savage Tide finale!
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<blockquote data-quote="Dragonblade" data-source="post: 4151733" data-attributes="member: 2804"><p>I want to maximize my defenses to avoid attacks. My tactics for that are Shapechange to Iron Golem, Superior Invisibility, and Ghostform. This makes me immune to most spells and gives me construct traits, I can only be seen by True Seeing which should keep the mooks off me, and I'm incorporeal meaning all attacks have a 50% miss chance and I go through walls and stuff. I was thinking about using Shapechange to become a Solar, but the DM ruled I would not get spell like abilities so that makes the Solar much less attractive. Iron Golems are tough to beat as something to change into because you get all the construct immunities and their magic immunity.</p><p></p><p>The levels of Air Savant gives me the natural ability to fly and since its not a supernatural ability, I keep my flight in Iron Golem form. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>For offense, Orb of Force is the best attack spell there is. Ranged touch attack, no Save, and no SR. If I Purify and Empower it, it does 15d8 damage vs. evil opponents. There are other spells that do more damage but our opponents are all likely to have high SR and/or saves. With Orb of Force, I do massive damage every round. Guaranteed.</p><p></p><p>With Sacred Strike I get an additional 10d8 sneak attack damage with my Orb of Force against the enemies who cannot see me. With Superior Invisibility, nothing but True Seeing can see me, meaning virtually all enemies will be flat footed. Casting Sniper Shot as a swift action prior to Orb of Force means I have no range limit to my sneak attack.</p><p></p><p>So far, these are the best tactics I can come up with.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4151733, member: 2804"] I want to maximize my defenses to avoid attacks. My tactics for that are Shapechange to Iron Golem, Superior Invisibility, and Ghostform. This makes me immune to most spells and gives me construct traits, I can only be seen by True Seeing which should keep the mooks off me, and I'm incorporeal meaning all attacks have a 50% miss chance and I go through walls and stuff. I was thinking about using Shapechange to become a Solar, but the DM ruled I would not get spell like abilities so that makes the Solar much less attractive. Iron Golems are tough to beat as something to change into because you get all the construct immunities and their magic immunity. The levels of Air Savant gives me the natural ability to fly and since its not a supernatural ability, I keep my flight in Iron Golem form. ;) For offense, Orb of Force is the best attack spell there is. Ranged touch attack, no Save, and no SR. If I Purify and Empower it, it does 15d8 damage vs. evil opponents. There are other spells that do more damage but our opponents are all likely to have high SR and/or saves. With Orb of Force, I do massive damage every round. Guaranteed. With Sacred Strike I get an additional 10d8 sneak attack damage with my Orb of Force against the enemies who cannot see me. With Superior Invisibility, nothing but True Seeing can see me, meaning virtually all enemies will be flat footed. Casting Sniper Shot as a swift action prior to Orb of Force means I have no range limit to my sneak attack. So far, these are the best tactics I can come up with. [/QUOTE]
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Help me minmax my PC for the Savage Tide finale!
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