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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Li Shenron" data-source="post: 1825271" data-attributes="member: 1465"><p>I very much agree with you, and I have always played it that you cannot Take10 nor Take20 with Knowledge skills, but I am afraid we're among the few.</p><p></p><p></p><p></p><p>True, memory is not part of 3ed rules at all. If it was, it could however apply to much more than Knowledge checks alone, and it should be based on Wisdom. Probably a separate skill (because you CAN learn methods to improve your memory) the use of which would be to grant circumstance modifiers to other skills. I suppose memory was not addressed by the game for simplicity.</p><p></p><p></p><p></p><p>As a rule of thumb I would always keep distinction between Knowledge checks to see what the PC know and research activity. Some third party books introduce a separate skill for this, some DMs use Search, some use simple Int checks, and some use the exact Knowledge check but it should be a different use of the Knowledge skill and as such it doesn't have to work the same way (see the various uses of Spellcraft).</p><p></p><p></p><p></p><p>I don't allow Take10 on Knowledge because it generates paradoxes, such as the fact that a threatened character knows more difficult knowledge than he would in a comfortable environment or that what he knows depends on the situation, which is clearly absurd.</p><p></p><p>The whole point is that Knowledge in 3ed means exactly "what you KNOW" not what you remember... If it meant what you remember, it would definitely allows Take10 but also retries, and as such at least it would be specified how often you can retry to remember.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1825271, member: 1465"] I very much agree with you, and I have always played it that you cannot Take10 nor Take20 with Knowledge skills, but I am afraid we're among the few. True, memory is not part of 3ed rules at all. If it was, it could however apply to much more than Knowledge checks alone, and it should be based on Wisdom. Probably a separate skill (because you CAN learn methods to improve your memory) the use of which would be to grant circumstance modifiers to other skills. I suppose memory was not addressed by the game for simplicity. As a rule of thumb I would always keep distinction between Knowledge checks to see what the PC know and research activity. Some third party books introduce a separate skill for this, some DMs use Search, some use simple Int checks, and some use the exact Knowledge check but it should be a different use of the Knowledge skill and as such it doesn't have to work the same way (see the various uses of Spellcraft). I don't allow Take10 on Knowledge because it generates paradoxes, such as the fact that a threatened character knows more difficult knowledge than he would in a comfortable environment or that what he knows depends on the situation, which is clearly absurd. The whole point is that Knowledge in 3ed means exactly "what you KNOW" not what you remember... If it meant what you remember, it would definitely allows Take10 but also retries, and as such at least it would be specified how often you can retry to remember. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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