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*Pathfinder & Starfinder
Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Li Shenron" data-source="post: 1827025" data-attributes="member: 1465"><p>I thought I wrote my opinion pretty clearly... Memory is not part of 3ed rule, and more specifically it's not part of Knowledge checks. Knowledge checks are not actions like other skills, they are just a % chance that something coming up in the story is known by a character, according to his skill modifier.</p><p></p><p>I don't think I'm making this up, it's written in the PHB... You cannot retry a Knowledge check because this skill "represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place". Not only this specifically forbids to Take20, but also allowing to Take10 means that circumstances have an effect on your Knowledge result, which doesn't match with the meaning of the skill.</p><p></p><p>It could be possible (although I've never heard before) to play that circumstances affect you when you're studying a topic. So if you want, you could say that a character who has always studied history in a comfortable environment, with enough time and good sources, can take 10 in Knowledge checks because actually he was taking 10 when learning. But that shouldn't still be affected by the circumstance when you're saying the answer. However I wouldn't allow this either, but that's because in typical settings knowledge is always essentially random or incomplete at best.</p><p></p><p>Then, if you think it's too "unrealistic" for your tastes, you're welcome to introduce something to represent memory (which as I said, should be something based on Wisdom and not on Intelligence). I am sure that the reason why it's not part of core rules is only because they probably thought it was an unnecessary complication, as many other things which could have been addressed by the game but which aren't...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1827025, member: 1465"] I thought I wrote my opinion pretty clearly... Memory is not part of 3ed rule, and more specifically it's not part of Knowledge checks. Knowledge checks are not actions like other skills, they are just a % chance that something coming up in the story is known by a character, according to his skill modifier. I don't think I'm making this up, it's written in the PHB... You cannot retry a Knowledge check because this skill "represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place". Not only this specifically forbids to Take20, but also allowing to Take10 means that circumstances have an effect on your Knowledge result, which doesn't match with the meaning of the skill. It could be possible (although I've never heard before) to play that circumstances affect you when you're studying a topic. So if you want, you could say that a character who has always studied history in a comfortable environment, with enough time and good sources, can take 10 in Knowledge checks because actually he was taking 10 when learning. But that shouldn't still be affected by the circumstance when you're saying the answer. However I wouldn't allow this either, but that's because in typical settings knowledge is always essentially random or incomplete at best. Then, if you think it's too "unrealistic" for your tastes, you're welcome to introduce something to represent memory (which as I said, should be something based on Wisdom and not on Intelligence). I am sure that the reason why it's not part of core rules is only because they probably thought it was an unnecessary complication, as many other things which could have been addressed by the game but which aren't... [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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