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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Lamoni" data-source="post: 1828170" data-attributes="member: 12680"><p>I am sorry, but I am still confused. If you allow someone to re-roll the die, the player still can see what is on his die roll. If he repeats and gets a 20 on his 5th roll, he won't continue searching because he knows he has done the best he can. Allowing someone to 'take a 20' just eliminates the player re-rolling until a 20 comes up. It saves a lot of time, and it makes sense to allow it.</p><p></p><p>Your logic about there being a distinction between knowing they didn't find anything and knowing that there is nothing to find doesn't hold up. If I have a search skill of +6 and the difficulty of finding the magic needle in that pile of hay over there was set at 35, the player can still only get a 26. A 20 DOES NOT GUARANTEE SUCCESS with skills. Only with attacks and saving throws. A rogue with a +12 to search taking a 10 is the same as the fighter with a +2 taking a 20... except that the fighter takes 20 times as long. When the fighter takes a 20 with no result, that definately doesn't tell the fighter there is nothing to find... only that there is nothing that he can find. Someone else might come along and find it with no trouble. Even if you do find something on a 20, it doesn't mean that there wasn't any more to be found if you were only more skilled at searching.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1828170, member: 12680"] I am sorry, but I am still confused. If you allow someone to re-roll the die, the player still can see what is on his die roll. If he repeats and gets a 20 on his 5th roll, he won't continue searching because he knows he has done the best he can. Allowing someone to 'take a 20' just eliminates the player re-rolling until a 20 comes up. It saves a lot of time, and it makes sense to allow it. Your logic about there being a distinction between knowing they didn't find anything and knowing that there is nothing to find doesn't hold up. If I have a search skill of +6 and the difficulty of finding the magic needle in that pile of hay over there was set at 35, the player can still only get a 26. A 20 DOES NOT GUARANTEE SUCCESS with skills. Only with attacks and saving throws. A rogue with a +12 to search taking a 10 is the same as the fighter with a +2 taking a 20... except that the fighter takes 20 times as long. When the fighter takes a 20 with no result, that definately doesn't tell the fighter there is nothing to find... only that there is nothing that he can find. Someone else might come along and find it with no trouble. Even if you do find something on a 20, it doesn't mean that there wasn't any more to be found if you were only more skilled at searching. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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