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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Scion" data-source="post: 1828438" data-attributes="member: 5777"><p>'getting it right' in this case does not come even close to 'auto success', it is merely doing the best you can do.</p><p></p><p>If you choose to read too much into something and then claim it is a bad mechanic well.. that doesnt mean the mechanic is bad. They are playing a bit loose with the wording here and there, but the intent, and how the mechanic works, is very clear from the first paragraph. No need to make it do more than it does.</p><p></p><p>Take 20 is not autosucces, it is trying until you get a 20 and to save time they simply make it take twenty times as long and give you that roll.</p><p></p><p>SRD:</p><p>Taking 20:When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just <strong>calculate your result as if you had rolled a 20</strong>.</p><p>Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.</p></blockquote><p></p>
[QUOTE="Scion, post: 1828438, member: 5777"] 'getting it right' in this case does not come even close to 'auto success', it is merely doing the best you can do. If you choose to read too much into something and then claim it is a bad mechanic well.. that doesnt mean the mechanic is bad. They are playing a bit loose with the wording here and there, but the intent, and how the mechanic works, is very clear from the first paragraph. No need to make it do more than it does. Take 20 is not autosucces, it is trying until you get a 20 and to save time they simply make it take twenty times as long and give you that roll. SRD: Taking 20:When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just [B]calculate your result as if you had rolled a 20[/B]. Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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