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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Aesmael" data-source="post: 1830994" data-attributes="member: 22503"><p>Not true. It is predicated on a situation where you want to take the time to make sure you have done your best. This does not mean that a twenty is necessary, although itmight well be. To take your example, if it were, say, a rogue trying to open a lock, they might take ten. Or roll for it. Doesn't matter, even if its in secret. All they know is they made their regular amount of effort and it wasn't enough so now they decide it needs a more thorough effort. Even if what they need was a 12 and they rolled 11. The character knows they made a casual attempt, it failed, and now they want to put the extra effort in to get it right. That's where the take twenty comes in.</p><p>Hey, I feel like repeating my example a third time so: Rogue walks up to the lock, jiggles the pick around in it, nothing happens (rolled 11, needed twelve). decides it must be tough one. Gets out the magnifying glass, or whatever, gives it a thorough going over (taking about two minutes to make sure of it in the process), sticks the pick in at a slightly different angle (almost got it right the first time), and <em>click</em>, the lock opens.</p><p></p><p>Or maybe they just happen to be meticulous and do a thorough job. Takes 20 every time. Frustrating and slow to wait for, but very reliable. Satisfaction guaranteed.</p><p></p><p>Edit - This was what I originally wanted to post, before seeing the most recent one: What I thought knifespeaks was saying was that, having taken twenty, the player knows for certain that they have done their best, even if there is still something to find it is beyond their ability to do so. The problem is that knifespeaks rolls search checks in secret (not something I disagree with), so if a player says "I search again," they can't know for certain that they have rolled a twenty, even if they do it fifty, or a hundred times. Taking twenty eliminates that uncertainty.</p></blockquote><p></p>
[QUOTE="Aesmael, post: 1830994, member: 22503"] Not true. It is predicated on a situation where you want to take the time to make sure you have done your best. This does not mean that a twenty is necessary, although itmight well be. To take your example, if it were, say, a rogue trying to open a lock, they might take ten. Or roll for it. Doesn't matter, even if its in secret. All they know is they made their regular amount of effort and it wasn't enough so now they decide it needs a more thorough effort. Even if what they need was a 12 and they rolled 11. The character knows they made a casual attempt, it failed, and now they want to put the extra effort in to get it right. That's where the take twenty comes in. Hey, I feel like repeating my example a third time so: Rogue walks up to the lock, jiggles the pick around in it, nothing happens (rolled 11, needed twelve). decides it must be tough one. Gets out the magnifying glass, or whatever, gives it a thorough going over (taking about two minutes to make sure of it in the process), sticks the pick in at a slightly different angle (almost got it right the first time), and [I]click[/I], the lock opens. Or maybe they just happen to be meticulous and do a thorough job. Takes 20 every time. Frustrating and slow to wait for, but very reliable. Satisfaction guaranteed. Edit - This was what I originally wanted to post, before seeing the most recent one: What I thought knifespeaks was saying was that, having taken twenty, the player knows for certain that they have done their best, even if there is still something to find it is beyond their ability to do so. The problem is that knifespeaks rolls search checks in secret (not something I disagree with), so if a player says "I search again," they can't know for certain that they have rolled a twenty, even if they do it fifty, or a hundred times. Taking twenty eliminates that uncertainty. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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