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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Lamoni" data-source="post: 1832209" data-attributes="member: 12680"><p>The fact remains that you are misinterpreting the rules and had to come up with a house rule to fix a rule that isn't there. Taking a 20 will give the same result as a die roll of a 20. Are you saying that if you are trying to jump up and grab a limb that is 60 feet high... that you could say, "I'm taking a 20!" and then automatically grab it? Sorry, that isn't how it works. Yes you can take a 20 on vertical jumps if done outside of combat when there is no consequence of failure, but if you try to jump for something that your character isn't capable of reaching, it doesn't do any good except to waste 2 minutes while not being any closer to your goal.</p><p></p><p>Edit: I apologize for posting the above without reading all the pages of the thread. I'd like to change it to add a few examples of what equating 20 to success would mean.</p><p></p><p>A 1st level player could:</p><p>jump 80 feet high to get out of the pit (who needs to climb?)</p><p>Escape from masterwork manacles</p><p>pick a lock to the bank's safe</p><p>Find a grain of salt on a sandy beach</p><p>Break through the safe's wall.</p><p></p><p>I am quite happy 20 doesn't equal success. Enough examples have been given why rolling a 1 shouldn't equal failure. It is amazing how many pages this thread went on for since the topic is pretty straightforward.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1832209, member: 12680"] The fact remains that you are misinterpreting the rules and had to come up with a house rule to fix a rule that isn't there. Taking a 20 will give the same result as a die roll of a 20. Are you saying that if you are trying to jump up and grab a limb that is 60 feet high... that you could say, "I'm taking a 20!" and then automatically grab it? Sorry, that isn't how it works. Yes you can take a 20 on vertical jumps if done outside of combat when there is no consequence of failure, but if you try to jump for something that your character isn't capable of reaching, it doesn't do any good except to waste 2 minutes while not being any closer to your goal. Edit: I apologize for posting the above without reading all the pages of the thread. I'd like to change it to add a few examples of what equating 20 to success would mean. A 1st level player could: jump 80 feet high to get out of the pit (who needs to climb?) Escape from masterwork manacles pick a lock to the bank's safe Find a grain of salt on a sandy beach Break through the safe's wall. I am quite happy 20 doesn't equal success. Enough examples have been given why rolling a 1 shouldn't equal failure. It is amazing how many pages this thread went on for since the topic is pretty straightforward. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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