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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="knifespeaks" data-source="post: 1832901" data-attributes="member: 25248"><p>Thats actually a good post Saev.</p><p></p><p>I believe more strongly in magic over skills. In fact, its exactly why magicians are feared imo - because they can do things with a certainty that others cannot.</p><p></p><p>I like skills, don't get me wrong. But limiting the development of them to prevent automatic success is crucial. It's yet another reason to value casters.</p><p></p><p>There's just some aspects of the whole 3.x mechanic which I think are just too open to abuse. I have read other threads on powergamers vs roleplayers (I feel like I am back in EQ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) and read a good comment by someone who feels that 3.x turns into an arms race. </p><p></p><p>Well, that's what I think when I read through the character ideas of expansions and builds about characters with +15 here and +10 there - it just sounds really silly to me! Then adding on the whole taking 20 cannot fail ruling....and you know what I come to?</p><p></p><p>That the game rewards players who want to 'win' and makes DM's produce ever more ridiculously difficult and outlandish foes/traps etc to keep the game in balance. I would prefer to not let it get so far out of balance to start with. And that means keeping failure an ever-present reality for everyone in the world, from Farmer Joe to King Ivid the 20/20 Fighter/Wizard.</p></blockquote><p></p>
[QUOTE="knifespeaks, post: 1832901, member: 25248"] Thats actually a good post Saev. I believe more strongly in magic over skills. In fact, its exactly why magicians are feared imo - because they can do things with a certainty that others cannot. I like skills, don't get me wrong. But limiting the development of them to prevent automatic success is crucial. It's yet another reason to value casters. There's just some aspects of the whole 3.x mechanic which I think are just too open to abuse. I have read other threads on powergamers vs roleplayers (I feel like I am back in EQ :p) and read a good comment by someone who feels that 3.x turns into an arms race. Well, that's what I think when I read through the character ideas of expansions and builds about characters with +15 here and +10 there - it just sounds really silly to me! Then adding on the whole taking 20 cannot fail ruling....and you know what I come to? That the game rewards players who want to 'win' and makes DM's produce ever more ridiculously difficult and outlandish foes/traps etc to keep the game in balance. I would prefer to not let it get so far out of balance to start with. And that means keeping failure an ever-present reality for everyone in the world, from Farmer Joe to King Ivid the 20/20 Fighter/Wizard. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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