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Help me name my monster book
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<blockquote data-quote="releasethedogs" data-source="post: 1198385" data-attributes="member: 14865"><p>Book of Vile Darkness eh, sounds like there doing the "adult" route that white wolf pioneerd back in the day with some of there vampire the masqurade clanbooks.</p><p>Yeah that kid allways was a trouble maker, he like burnt down his hown house and stuff so i guess it was ment to be or something. </p><p>Eh I was going to do jungle monsters but i got a few ideas and some old ones that i would like to use that just dont fit in the jungle. i dunno, right now its just a book of monsters. i was thinking of having the book split up in to jungle monsters, desert, snow ect or have it split up by the type. dunno know now, i only have like 10 so far so i think its a bit early. Yes, George Romero is a god as far as zombie movies are concerned. There remaking <em>Dawn of the dead</em>, and iam really scared its going to suck. Big-budget Hollywood directors dont seem to have a clue when it comes to horror films, especially remakes. Take the Psycho and the recent Texas Chainsaw Massassacre for example. i gave both of them a good thumbs down. I have to admit i was plesently surprised with freddy Vs Jason though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Lets hope the new Resadent Evil movie and Alien VS Predator (MAY 2004!!!) dont suck.</p><p>Ohhh yeah vomit tar attack, like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> think i might do that one tonight.</p><p> </p><p>Allright her it is, my monster Previews with pictures!!! note that i colored them for this and they will not be colored in the book. the inside of thre book is going to be B&W but they will be shaded, not just line art.</p><p> </p><p><strong><span style="font-family: 'Times'"><span style="font-size: 15px">Bandar</span></span></strong></p><p><strong><span style="font-family: 'Times'">Huge Magical Beast (Fire)</span></strong></p><p></p><p></p><p><strong><span style="font-family: 'Times'">Hit Dice:</span></strong><span style="font-family: 'Times'"> 9d10+45 (94 hp) </span></p><p></p><p><strong><span style="font-family: 'Times'">Initiative:</span></strong><span style="font-family: 'Times'"> +1 (+1 Dex)</span></p><p></p><p><strong><span style="font-family: 'Times'">Speed:</span></strong><span style="font-family: 'Times'"> 40 ft</span></p><p></p><p><strong><span style="font-family: 'Times'">Armor Class:</span></strong><span style="font-family: 'Times'"> 21 (-2 Size, +1 Dex, +12 Natural Armor)</span></p><p></p><p><strong><span style="font-family: 'Times'">Attacks:</span></strong><span style="font-family: 'Times'"> 2 Claws +18 (melee); 1 Bite +12 (melee)</span></p><p></p><p><strong><span style="font-family: 'Times'">Damage:</span></strong><span style="font-family: 'Times'"> Claws 2d4+10; Bite 2d8+5</span></p><p></p><p><strong><span style="font-family: 'Times'">Face/Reach:</span></strong><span style="font-family: 'Times'"> 10 ft x 20 ft/10 ft</span></p><p></p><p><strong><span style="font-family: 'Times'">Special Attacks:</span></strong><span style="font-family: 'Times'"> Biting bonus, Hug, Rage, Breath weapon</span></p><p></p><p><strong><span style="font-family: 'Times'">Special Qualities:</span></strong><span style="font-family: 'Times'"> Low-light vision, Sound Imitation</span></p><p></p><p><strong><span style="font-family: 'Times'">Saves:</span></strong><span style="font-family: 'Times'"> Fort +11, Refl +7, Will +4</span></p><p></p><p><strong><span style="font-family: 'Times'">Abilities:</span></strong><span style="font-family: 'Times'"> Str 31, Dex 13, Con 20, Int 8, </span><span style="font-family: 'Times'">Wis</span><span style="font-family: 'Times'"> 13, Cha 12</span></p><p></p><p><strong><span style="font-family: 'Times'">Skills:</span></strong><span style="font-family: 'Times'"> Climb +11, Jump +11, Listen +12, Spot +12, Swim +11 </span></p><p></p><p><strong><span style="font-family: 'Times'">Feats:</span></strong><span style="font-family: 'Times'"> Alertness, Weapon Focus (Claws)</span></p><p></p><p><strong><span style="font-family: 'Times'">Climate/Terrain:</span></strong><span style="font-family: 'Times'"> Temperate and Warm Hills, </span><span style="font-family: 'Times'">Forest</span><span style="font-family: 'Times'">Mountains</span><span style="font-family: 'Times'"> or Underground</span></p><p></p><p><strong><span style="font-family: 'Times'">Organization:</span></strong><span style="font-family: 'Times'"> Solitary or Pair</span></p><p></p><p><strong><span style="font-family: 'Times'">Challenge Rating:</span></strong><span style="font-family: 'Times'"> 10</span></p><p></p><p><strong><span style="font-family: 'Times'">Treasure:</span></strong><span style="font-family: 'Times'"> Double Standard (In Lair)</span></p><p></p><p><strong><span style="font-family: 'Times'">Alignment:</span></strong><span style="font-family: 'Times'"> Always Neutral Evil </span></p><p></p><p><strong><span style="font-family: 'Times'">Advancement</span></strong><strong><span style="font-family: 'Times'">Range</span></strong><strong><span style="font-family: 'Times'">:</span></strong><span style="font-family: 'Times'"> 10-18 HD (Huge), 19-27 HD (Gargantuan)</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times'">Bandars are thought to be a ancient genetic and magical experiment by a crazed wizard or sage. It seems that a dire bear was cross bread with a red dragon. The beast its self has the head, neck and tail of a dragon but the body of a dire bear. Its body is both furry and scaly at the same time. Over the dragon parts the hair is minimal the reverse is true of the body. </span></p><p></p><p><span style="font-family: 'Times'">Bandars speak the language of chromatic dragons, although it is often broken. Bandars live in thick forests in temperate and warm regions. Their lairs are for the most part in large, well-hidden caves in the center of their territory, it is her that the Bandars live alone or in pairs. If two Bandars are encountered together, there is a 20% chance of there being 1d4 cubs (5-7 HD) present as well. Bandars are very protective of their young, and will attack anything attempting to harm them. Bandars have a aggressive nature and are normally at odds with other forest-dwelling creatures. Bandars are omnivorous, but prefer to eat meat. Often using there sound imitation, to ambush centaurs and elves; the latter they consider a delicacy. </span></p><p></p><p></p><p></p><p><span style="font-family: 'Times'"><span style="font-family: 'Courier'"><strong>COMBAT</strong></span></span></p><p></p><p><span style="font-family: 'Times'">Bandors are generally aggressive and will attack most anything that is a threat to their territory. These creatures are intelligent enough to decide when bite and claw attacks will be sufficient, or when it is necessary to employ their breath attack. </span></p><p></p><p><strong><span style="font-family: 'Times'">Biting Bonus (Ex):</span></strong><span style="font-family: 'Times'"> If a Bandar scores a hit with both of its claw attacks against the same target, it’s bite attack gets +5 to hit against the same target</span></p><p></p><p><strong><span style="font-family: 'Times'">Hug (Ex):</span></strong><span style="font-family: 'Times'"> If a Bandar scores a hit with a claw on an 18 or better, it also hugs for 2-16 (2d8) points of additional damage.</span></p><p></p><p><strong><span style="font-family: 'Times'">Rage (Ex):</span></strong><span style="font-family: 'Times'"> Combat gets Bandars hyped up and they will continue to fight for 1-4 melee rounds after reaching 0 to -8 hit points; at -9 or fewer hit points, they are killed immediately.</span></p><p></p><p><span style="font-family: 'Times'"><strong><span style="font-family: 'Times New Roman'">Breath weapon (Su):</span></strong><span style="font-family: 'Times New Roman'"> Bandars can breath a cone of blue fire 15 feet long and 20 wide at the end as a standard action. Those caught in the inferno may make a reflex saving throw (DC 18) for half damage. Bandars can only use there breath weapon once every 1d4+1 rounds.</span></span></p><p></p><p><span style="font-family: 'Times'"><strong><span style="font-family: 'Times New Roman'">Lowlight vision (Ex): </span></strong><span style="font-family: 'Times New Roman'">Bandars can see in almost complete darkness up to 60 ft away as though it was bright and sunny out.</span></span></p><p></p><p><strong><span style="font-family: 'Times'">Sound Imitation (Ex):</span></strong><span style="font-family: 'Times'"> Bandars can mimic any sound or voice it has heard when ever it likes. All who hear it must make a successful Will save (DC) to detect the trickery.</span></p><p></p><p><strong><span style="font-family: 'Times'">Fire Sub-type (Ex):</span></strong><span style="font-family: 'Times'"> Fire immunity, double damage from cold attacks unless a successful cave is made</span></p><p></p><p> </p><p><span style="font-family: 'BN Manson Nights'"><span style="font-family: 'Times'"><strong><span style="font-size: 15px">Bolbox</span></strong></span></span></p><p></p><p><strong><span style="font-family: 'Times'">Medium Sized Plant</span></strong></p><p></p><p></p><p></p><p><strong><span style="font-family: 'Times'">Hit Dice: </span></strong><span style="font-family: 'Times'">3d8 (13 hp)</span></p><p></p><p><strong><span style="font-family: 'Times'">Initiative: </span></strong><span style="font-family: 'Times'">+0</span></p><p></p><p><strong><span style="font-family: 'Times'">Speed: </span></strong><span style="font-family: 'Times'">15 ft</span></p><p></p><p><strong><span style="font-family: 'Times'">Armor Class:</span></strong><span style="font-family: 'Times'"> Body:15 (+5 Natural) Vines:12 (+2 Natural)</span></p><p></p><p><strong><span style="font-family: 'Times'">Attacks:</span></strong><span style="font-family: 'Times'"> 8 Slaps or Constriction +4 (melee); 1 Bite -1 {melee)</span></p><p></p><p><strong><span style="font-family: 'Times'">Damage: </span></strong><span style="font-family: 'Times'">Slaps1d4+2 and Stun; Constriction 1d6+1; Bite 2d6+1</span></p><p></p><p><strong><span style="font-family: 'Times'">Face/Reach: </span></strong><span style="font-family: 'Times'">5 ft x 5 ft/10 ft</span></p><p></p><p><strong><span style="font-family: 'Times'">Special Attacks:</span></strong><span style="font-family: 'Times'">Stun</span></p><p></p><p><strong><span style="font-family: 'Times'">Special Qualities:</span></strong><span style="font-family: 'Times'">Immunities as per plants, Regeneration, Low-light vision</span></p><p></p><p><strong><span style="font-family: 'Times'">Saves:</span></strong><span style="font-family: 'Times'"> Fort +3, Refl +1, Will -1</span></p><p></p><p><strong><span style="font-family: 'Times'">Abilities:</span></strong><span style="font-family: 'Times'"> Str 14, Dex 10, Con 11, Int 2, </span><span style="font-family: 'Times'">Wis</span><span style="font-family: 'Times'"> 7, Cha 7</span></p><p></p><p></p><p></p><p><strong><span style="font-family: 'Times'">Climate/Terrain:</span></strong><span style="font-family: 'Times'">Temprate or </span><span style="font-family: 'Times'">Warm</span><span style="font-family: 'Times'">Forests</span><span style="font-family: 'Times'"> and Marshes</span></p><p></p><p><strong><span style="font-family: 'Times'">Organization:</span></strong><span style="font-family: 'Times'"> Solitary</span></p><p></p><p><strong><span style="font-family: 'Times'">Challenge Rating:</span></strong><span style="font-family: 'Times'"> 3</span></p><p></p><p><strong><span style="font-family: 'Times'">Treasure:</span></strong><span style="font-family: 'Times'"> None</span></p><p></p><p><strong><span style="font-family: 'Times'">Alignment:</span></strong><span style="font-family: 'Times'"> Allways Neutral</span></p><p></p><p><strong><span style="font-family: 'Times'">Advancement</span></strong><strong><span style="font-family: 'Times'">Range</span></strong><strong><span style="font-family: 'Times'">:</span></strong><span style="font-family: 'Times'"> 4-6 HD (Medium-size), 7-9 HD (Large)</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times'"><span style="font-size: 10px">It Lies undetected on the Jungle floor or in the opaque waters of Marshes, any movement could set of its attack. It’s the Bolbox, a carnivorous plant that can't wait to get it next meal.</span></span></p><p></p><p><span style="font-family: 'Times'"> The Bolbox has an eye-shaped body that is covered in hard shell-like carapace. It often has leaves and other vegetable matter growing on its body. On the body is a huge mouth that’s lined with a row of long yellow teeth, which it loves to snap, closed after dragging helpless adventures -or any other living creature into its mouth, via its two long slimy tongues. 8 Vines extrude from the body as well as one eyestalk. The vines are primarily used for movement. It simply attaches to something and pulls its self along. But when danger or hunger is imminent it lashes out with the vines as weapons. The eyestalk sticks out from the top of its head and like the body often has leaves and other vegetable matter growing from it. At the peak of the stalk are three eyes. </span></p><p></p><p><span style="font-family: 'Times'"> The Bolbox is constantly on the hunt for food during the day and tucked away hidden at night. You're not likely to spot an Bolbox during the night, even if you were climbing through the dense vegetation of the jungle and happened to climb upon one. It would simply ignore you and you would most likely miss it all together and move on. </span></p><p></p><p><span style="font-family: 'Times'">The reason the creature is not aggressive at night is simple, it needs sunlight (or the magical light equivalent) to Regenerate. In sun light their incredibly dangerous creatures. But when the sun goes down, they know that’s when they’re most vulnerable. Not to say that if you did see on at night and attacked it that it would ignore you, because it wouldn't. They just have enough instinct of when to fight and when not to.</span></p><p><span style="font-family: 'Times'"><span style="font-size: 12px"><strong>Combat</strong></span></span></p><p><span style="font-family: 'Times'">In combat Bolboxs are merciless creatures. Because when it fights, it fights for food that it need to live. When engaged in combat it will lash out with it's 8 vine like arms, doing 1d4 damage, plus the slap technique it uses.</span></p><p><span style="font-family: 'Times'"><strong>Stun (Ex):</strong> For each successful slap attack the victim must make a <span style="font-family: 'Times New Roman'">Fortitude </span>saving throw (DC 10) of be stunned for 1d12 combat turns. If successful then that character is immune to the stun effect of that particular Bolbox. Each Bolbox has a different slap technique so immunity to one does not guarantee immunity to all. Characters that are stunned can't act and looses any Dexterity bonus to Armor Class. Once stunned, The Bolbox will attempt to wrap it's vines around the character (85% chance one arm is bound 65% chance both arms are bound) an constrict for 1d6 damage. This attack roll is made at +4 vs. a stunned opponent. Bolbox can constrict a non-stunned opponent but the attack roll is made at -4 due to the difficulty of picking up a creature. </span></p><p></p><p><span style="font-family: 'Times'">Once a successful attack roll is made to constrict a character, that character automatically gets constricted every round there after, suffering damage as normal, or the Bolbox can pull the stunned character into its mouth the biting for 2d6 damage.</span></p><p></p><p><span style="font-family: 'Times'">Characters can save a constricted character by cutting off the offending vine with a successful attack roll made at -4. Ten hp of damage severs that vine and the character is free, thought possibility still stunned. Severed vine grow back in 1d6 days</span></p><p></p><p><span style="font-family: 'Times'"><strong>Plant Immunities (Ex):</strong> All plants have immunityto poison,<em> sleep</em>, paralysis, stunning and <em>polymorphing</em>, There also not subject to critical hits or mind-influencing effects such as <em>charms</em>, compulsions, phantasims, patterns, and morale effects.</span></p><p></p><p><span style="font-family: 'Times'"><strong>Regenerate (Ex):</strong> If the Bolbox is in sunlight or the magical equivalent then it regenerates 3 hp per turn.</span></p><p></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"> If the Bolbox is reduced to 5 or fewer hp then it attempts to flee with as many character it can, if more than two characters are bound by the Bolboxs vines then it is slowed 5 ft for every character over 2 that it has bound.</span></span></p><p> </p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><span style="font-family: 'BN Manson Nights'"><span style="font-family: 'Courier'"><strong><span style="font-size: 15px">Utuchekulu</span></strong></span></span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Small Monstrous Humanoid (Dwarf)</span></strong></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Hit Dice: </span></strong><span style="font-family: 'Times'">1d8+2 (6 hp) </span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Initiative: </span></strong><span style="font-family: 'Times'">+1 (+1 Dex)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Speed: </span></strong><span style="font-family: 'Times'">15 ft</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Armor Class:</span></strong><span style="font-family: 'Times'"> 12 (+1 Size, +1 Dex)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Attacks:</span></strong><span style="font-family: 'Times'"> Club +3 (melee); 1 Dart -2 (ranged)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Damage: </span></strong><span style="font-family: 'Times'">Club 1d6+1; Dart 1d4 and Poison</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Face/Reach: </span></strong><span style="font-family: 'Times'">5 ft x 5 ft/5 ft</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Special Attacks:</span></strong><span style="font-family: 'Times'"> Poison, Wounding, Assassination</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Special Qualities:</span></strong><span style="font-family: 'Times'"> Resistant to poison</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Saves:</span></strong><span style="font-family: 'Times'"> Fort +2, Refl +3, Will +2</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Abilities:</span></strong><span style="font-family: 'Times'"> Str 12, Dex 12, Con 15, Int 10, </span><span style="font-family: 'Times'">Wis</span><span style="font-family: 'Times'"> 10, Cha 6</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Skills: </span></strong><span style="font-family: 'Times'">Balance +4, Escape Artist +6, Hide +4, Jump +6, Listen +4, Move Silently +3, Spot +4 </span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Feats:</span></strong><span style="font-family: 'Times'"> Alertness, Blind-Fight</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Climate/Terrain:</span></strong><span style="font-family: 'Times'">Warm</span><span style="font-family: 'Times'">Land</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Organization:</span></strong><span style="font-family: 'Times'"> Patrol (1d6) or Village (1d20+3)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Challenge Rating:</span></strong><span style="font-family: 'Times'"> 1</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Treasure:</span></strong><span style="font-family: 'Times'"> None or Double Standard (Village Only)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Alignment:</span></strong><span style="font-family: 'Times'"> Lawful Evil (Usually)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Advancement</span></strong><strong><span style="font-family: 'Times'">Range</span></strong><strong><span style="font-family: 'Times'">:</span></strong><span style="font-family: 'Times'"> 2 HD (Small), 3-4 HD (Medium-size)</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><span style="font-family: 'Times'">The Utuchekulu are dwarven-kin of the tropical rain forests. They, unlike dwarfs are naturally evil and smaller then normal dwarfs standing about 3 feet high, they have dark brown skin and tangled hair. The most obvious feature they possess is a long, sharp blood-red tooth, which they use to kill prey. They have there own language and use tools and weapons. When encountered chances are it will be a hunting party out to gather food for the local tribe. Human organs are a delicacy in Utuchekulu society so they deliberately seek out human prey.</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><span style="font-family: 'BN Manson Nights'"><span style="font-family: 'Courier'"><strong>Combat</strong></span></span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><span style="font-family: 'Times'">When in combat the Utuchekulu primarily attack with a club, or with a blowgun. They can attack with out warning using their sheer numbers and their poison laced darts for an advantage.</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Poison (Ex):</span></strong><span style="font-family: 'Times'"> there is a 40% chance per Utuchekulu that there dart is laced with a poison. Any one Struck with a poisoned dart must make a Fortitude saving throw (DC 15) or be paralyzed for 2d6 minutes.</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Wounding (Ex):</span></strong><span style="font-family: 'Times'"> The Utuchekulu Jumps at their victim with there tooth doing 1d4 points of biting damage, and the victim must make a Fortitude saving throw (DC 5) or the wound is too deep to heal on its own. Unless treated the wound will bleed for 1-6 damage every round. A character with the skill Heal can stop the bleeding (DC 20) as well as any spell that heals the victim for the amount of the attack that caused the wound.</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Assassination (Ex):</span></strong><span style="font-family: 'Times'"> When attacking with there tooth, on a 19 or 20 means the Utuchekulu has hit a soft spot or Nerve Area and the victim must make a Fortitude saving throw (DC 18) or be killed. If Paralyzed or under sleep or similar spell there is no saving throw.</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><strong><span style="font-family: 'Times'">Resistance to Poison (Ex):</span></strong><span style="font-family: 'Times'"> The Utuchekulu are a hardy race and have a resistance to toxins. They receive a +2 racial bonus on saving throws against poison.</span></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Times'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><a href="http://www.releasethedogs.com/cf/monster_preview.gif" target="_blank">http://www.releasethedogs.com/cf/monster_preview.gif</a></span></span></p><p><span style="font-family: 'Times'"><span style="font-size: 10px"><a href="http://www.releasethedogs.com/cf/monster_preview_2.gif" target="_blank">http://www.releasethedogs.com/cf/monster_preview_2.gif</a></span></span></p></blockquote><p></p>
[QUOTE="releasethedogs, post: 1198385, member: 14865"] Book of Vile Darkness eh, sounds like there doing the "adult" route that white wolf pioneerd back in the day with some of there vampire the masqurade clanbooks. Yeah that kid allways was a trouble maker, he like burnt down his hown house and stuff so i guess it was ment to be or something. Eh I was going to do jungle monsters but i got a few ideas and some old ones that i would like to use that just dont fit in the jungle. i dunno, right now its just a book of monsters. i was thinking of having the book split up in to jungle monsters, desert, snow ect or have it split up by the type. dunno know now, i only have like 10 so far so i think its a bit early. Yes, George Romero is a god as far as zombie movies are concerned. There remaking [i]Dawn of the dead[/i], and iam really scared its going to suck. Big-budget Hollywood directors dont seem to have a clue when it comes to horror films, especially remakes. Take the Psycho and the recent Texas Chainsaw Massassacre for example. i gave both of them a good thumbs down. I have to admit i was plesently surprised with freddy Vs Jason though. :D Lets hope the new Resadent Evil movie and Alien VS Predator (MAY 2004!!!) dont suck. Ohhh yeah vomit tar attack, like that. :-) think i might do that one tonight. Allright her it is, my monster Previews with pictures!!! note that i colored them for this and they will not be colored in the book. the inside of thre book is going to be B&W but they will be shaded, not just line art. [b][font=Times][size=4]Bandar[/size][/font][/b] [b][font=Times]Huge Magical Beast (Fire)[/font][/b] [b][font=Times]Hit Dice:[/font][/b][font=Times] 9d10+45 (94 hp) [/font] [b][font=Times]Initiative:[/font][/b][font=Times] +1 (+1 Dex)[/font] [b][font=Times]Speed:[/font][/b][font=Times] 40 ft[/font] [b][font=Times]Armor Class:[/font][/b][font=Times] 21 (-2 Size, +1 Dex, +12 Natural Armor)[/font] [b][font=Times]Attacks:[/font][/b][font=Times] 2 Claws +18 (melee); 1 Bite +12 (melee)[/font] [b][font=Times]Damage:[/font][/b][font=Times] Claws 2d4+10; Bite 2d8+5[/font] [b][font=Times]Face/Reach:[/font][/b][font=Times] 10 ft x 20 ft/10 ft[/font] [b][font=Times]Special Attacks:[/font][/b][font=Times] Biting bonus, Hug, Rage, Breath weapon[/font] [b][font=Times]Special Qualities:[/font][/b][font=Times] Low-light vision, Sound Imitation[/font] [b][font=Times]Saves:[/font][/b][font=Times] Fort +11, Refl +7, Will +4[/font] [b][font=Times]Abilities:[/font][/b][font=Times] Str 31, Dex 13, Con 20, Int 8, [/font][font=Times]Wis[/font][font=Times] 13, Cha 12[/font] [b][font=Times]Skills:[/font][/b][font=Times] Climb +11, Jump +11, Listen +12, Spot +12, Swim +11 [/font] [b][font=Times]Feats:[/font][/b][font=Times] Alertness, Weapon Focus (Claws)[/font] [b][font=Times]Climate/Terrain:[/font][/b][font=Times] Temperate and Warm Hills, [/font][font=Times]Forest[/font][font=Times]Mountains[/font][font=Times] or Underground[/font] [b][font=Times]Organization:[/font][/b][font=Times] Solitary or Pair[/font] [b][font=Times]Challenge Rating:[/font][/b][font=Times] 10[/font] [b][font=Times]Treasure:[/font][/b][font=Times] Double Standard (In Lair)[/font] [b][font=Times]Alignment:[/font][/b][font=Times] Always Neutral Evil [/font] [b][font=Times]Advancement[/font][/b][b][font=Times]Range[/font][/b][b][font=Times]:[/font][/b][font=Times] 10-18 HD (Huge), 19-27 HD (Gargantuan)[/font] [font=Times]Bandars are thought to be a ancient genetic and magical experiment by a crazed wizard or sage. It seems that a dire bear was cross bread with a red dragon. The beast its self has the head, neck and tail of a dragon but the body of a dire bear. Its body is both furry and scaly at the same time. Over the dragon parts the hair is minimal the reverse is true of the body. [/font] [font=Times]Bandars speak the language of chromatic dragons, although it is often broken. Bandars live in thick forests in temperate and warm regions. Their lairs are for the most part in large, well-hidden caves in the center of their territory, it is her that the Bandars live alone or in pairs. If two Bandars are encountered together, there is a 20% chance of there being 1d4 cubs (5-7 HD) present as well. Bandars are very protective of their young, and will attack anything attempting to harm them. Bandars have a aggressive nature and are normally at odds with other forest-dwelling creatures. Bandars are omnivorous, but prefer to eat meat. Often using there sound imitation, to ambush centaurs and elves; the latter they consider a delicacy. [/font] [font=Times][font=Courier][b]COMBAT[/b][/font][/font] [font=Times]Bandors are generally aggressive and will attack most anything that is a threat to their territory. These creatures are intelligent enough to decide when bite and claw attacks will be sufficient, or when it is necessary to employ their breath attack. [/font] [b][font=Times]Biting Bonus (Ex):[/font][/b][font=Times] If a Bandar scores a hit with both of its claw attacks against the same target, it’s bite attack gets +5 to hit against the same target[/font] [b][font=Times]Hug (Ex):[/font][/b][font=Times] If a Bandar scores a hit with a claw on an 18 or better, it also hugs for 2-16 (2d8) points of additional damage.[/font] [b][font=Times]Rage (Ex):[/font][/b][font=Times] Combat gets Bandars hyped up and they will continue to fight for 1-4 melee rounds after reaching 0 to -8 hit points; at -9 or fewer hit points, they are killed immediately.[/font] [font=Times][b][font='Times New Roman']Breath weapon (Su):[/font][/b][font='Times New Roman'] Bandars can breath a cone of blue fire 15 feet long and 20 wide at the end as a standard action. Those caught in the inferno may make a reflex saving throw (DC 18) for half damage. Bandars can only use there breath weapon once every 1d4+1 rounds.[/font][/font] [font=Times][b][font='Times New Roman']Lowlight vision (Ex): [/font][/b][font='Times New Roman']Bandars can see in almost complete darkness up to 60 ft away as though it was bright and sunny out.[/font][/font] [b][font=Times]Sound Imitation (Ex):[/font][/b][font=Times] Bandars can mimic any sound or voice it has heard when ever it likes. All who hear it must make a successful Will save (DC) to detect the trickery.[/font] [b][font=Times]Fire Sub-type (Ex):[/font][/b][font=Times] Fire immunity, double damage from cold attacks unless a successful cave is made[/font] [font='BN Manson Nights'][font=Times][b][size=4]Bolbox[/size][/b][/font][/font] [b][font=Times]Medium Sized Plant[/font][/b] [b][font=Times]Hit Dice: [/font][/b][font=Times]3d8 (13 hp)[/font] [b][font=Times]Initiative: [/font][/b][font=Times]+0[/font] [b][font=Times]Speed: [/font][/b][font=Times]15 ft[/font] [b][font=Times]Armor Class:[/font][/b][font=Times] Body:15 (+5 Natural) Vines:12 (+2 Natural)[/font] [b][font=Times]Attacks:[/font][/b][font=Times] 8 Slaps or Constriction +4 (melee); 1 Bite -1 {melee)[/font] [b][font=Times]Damage: [/font][/b][font=Times]Slaps1d4+2 and Stun; Constriction 1d6+1; Bite 2d6+1[/font] [b][font=Times]Face/Reach: [/font][/b][font=Times]5 ft x 5 ft/10 ft[/font] [b][font=Times]Special Attacks:[/font][/b][font=Times]Stun[/font] [b][font=Times]Special Qualities:[/font][/b][font=Times]Immunities as per plants, Regeneration, Low-light vision[/font] [b][font=Times]Saves:[/font][/b][font=Times] Fort +3, Refl +1, Will -1[/font] [b][font=Times]Abilities:[/font][/b][font=Times] Str 14, Dex 10, Con 11, Int 2, [/font][font=Times]Wis[/font][font=Times] 7, Cha 7[/font] [b][font=Times]Climate/Terrain:[/font][/b][font=Times]Temprate or [/font][font=Times]Warm[/font][font=Times]Forests[/font][font=Times] and Marshes[/font] [b][font=Times]Organization:[/font][/b][font=Times] Solitary[/font] [b][font=Times]Challenge Rating:[/font][/b][font=Times] 3[/font] [b][font=Times]Treasure:[/font][/b][font=Times] None[/font] [b][font=Times]Alignment:[/font][/b][font=Times] Allways Neutral[/font] [b][font=Times]Advancement[/font][/b][b][font=Times]Range[/font][/b][b][font=Times]:[/font][/b][font=Times] 4-6 HD (Medium-size), 7-9 HD (Large)[/font] [font=Times][size=2]It Lies undetected on the Jungle floor or in the opaque waters of Marshes, any movement could set of its attack. It’s the Bolbox, a carnivorous plant that can't wait to get it next meal.[/size][/font] [font=Times] The Bolbox has an eye-shaped body that is covered in hard shell-like carapace. It often has leaves and other vegetable matter growing on its body. On the body is a huge mouth that’s lined with a row of long yellow teeth, which it loves to snap, closed after dragging helpless adventures -or any other living creature into its mouth, via its two long slimy tongues. 8 Vines extrude from the body as well as one eyestalk. The vines are primarily used for movement. It simply attaches to something and pulls its self along. But when danger or hunger is imminent it lashes out with the vines as weapons. The eyestalk sticks out from the top of its head and like the body often has leaves and other vegetable matter growing from it. At the peak of the stalk are three eyes. [/font] [font=Times] The Bolbox is constantly on the hunt for food during the day and tucked away hidden at night. You're not likely to spot an Bolbox during the night, even if you were climbing through the dense vegetation of the jungle and happened to climb upon one. It would simply ignore you and you would most likely miss it all together and move on. [/font] [font=Times]The reason the creature is not aggressive at night is simple, it needs sunlight (or the magical light equivalent) to Regenerate. In sun light their incredibly dangerous creatures. But when the sun goes down, they know that’s when they’re most vulnerable. Not to say that if you did see on at night and attacked it that it would ignore you, because it wouldn't. They just have enough instinct of when to fight and when not to.[/font] [font=Times][size=3][b]Combat[/b][/size][/font] [font=Times]In combat Bolboxs are merciless creatures. Because when it fights, it fights for food that it need to live. When engaged in combat it will lash out with it's 8 vine like arms, doing 1d4 damage, plus the slap technique it uses.[/font] [font=Times][b]Stun (Ex):[/b] For each successful slap attack the victim must make a [font='Times New Roman']Fortitude [/font]saving throw (DC 10) of be stunned for 1d12 combat turns. If successful then that character is immune to the stun effect of that particular Bolbox. Each Bolbox has a different slap technique so immunity to one does not guarantee immunity to all. Characters that are stunned can't act and looses any Dexterity bonus to Armor Class. Once stunned, The Bolbox will attempt to wrap it's vines around the character (85% chance one arm is bound 65% chance both arms are bound) an constrict for 1d6 damage. This attack roll is made at +4 vs. a stunned opponent. Bolbox can constrict a non-stunned opponent but the attack roll is made at -4 due to the difficulty of picking up a creature. [/font] [font=Times]Once a successful attack roll is made to constrict a character, that character automatically gets constricted every round there after, suffering damage as normal, or the Bolbox can pull the stunned character into its mouth the biting for 2d6 damage.[/font] [font=Times]Characters can save a constricted character by cutting off the offending vine with a successful attack roll made at -4. Ten hp of damage severs that vine and the character is free, thought possibility still stunned. Severed vine grow back in 1d6 days[/font] [font=Times][b]Plant Immunities (Ex):[/b] All plants have immunityto poison,[i] sleep[/i], paralysis, stunning and [i]polymorphing[/i], There also not subject to critical hits or mind-influencing effects such as [i]charms[/i], compulsions, phantasims, patterns, and morale effects.[/font] [font=Times][b]Regenerate (Ex):[/b] If the Bolbox is in sunlight or the magical equivalent then it regenerates 3 hp per turn.[/font] [font=Times][size=2] If the Bolbox is reduced to 5 or fewer hp then it attempts to flee with as many character it can, if more than two characters are bound by the Bolboxs vines then it is slowed 5 ft for every character over 2 that it has bound.[/size][/font] [font=Times][size=2][font='BN Manson Nights'][font=Courier][b][size=4]Utuchekulu[/size][/b][/font][/font] [b][font=Times]Small Monstrous Humanoid (Dwarf)[/font][/b] [b][font=Times]Hit Dice: [/font][/b][font=Times]1d8+2 (6 hp) [/font] [b][font=Times]Initiative: [/font][/b][font=Times]+1 (+1 Dex)[/font] [b][font=Times]Speed: [/font][/b][font=Times]15 ft[/font] [b][font=Times]Armor Class:[/font][/b][font=Times] 12 (+1 Size, +1 Dex)[/font] [b][font=Times]Attacks:[/font][/b][font=Times] Club +3 (melee); 1 Dart -2 (ranged)[/font] [b][font=Times]Damage: [/font][/b][font=Times]Club 1d6+1; Dart 1d4 and Poison[/font] [b][font=Times]Face/Reach: [/font][/b][font=Times]5 ft x 5 ft/5 ft[/font] [b][font=Times]Special Attacks:[/font][/b][font=Times] Poison, Wounding, Assassination[/font] [b][font=Times]Special Qualities:[/font][/b][font=Times] Resistant to poison[/font] [b][font=Times]Saves:[/font][/b][font=Times] Fort +2, Refl +3, Will +2[/font] [b][font=Times]Abilities:[/font][/b][font=Times] Str 12, Dex 12, Con 15, Int 10, [/font][font=Times]Wis[/font][font=Times] 10, Cha 6[/font] [b][font=Times]Skills: [/font][/b][font=Times]Balance +4, Escape Artist +6, Hide +4, Jump +6, Listen +4, Move Silently +3, Spot +4 [/font] [b][font=Times]Feats:[/font][/b][font=Times] Alertness, Blind-Fight[/font] [b][font=Times]Climate/Terrain:[/font][/b][font=Times]Warm[/font][font=Times]Land[/font] [b][font=Times]Organization:[/font][/b][font=Times] Patrol (1d6) or Village (1d20+3)[/font] [b][font=Times]Challenge Rating:[/font][/b][font=Times] 1[/font] [b][font=Times]Treasure:[/font][/b][font=Times] None or Double Standard (Village Only)[/font] [b][font=Times]Alignment:[/font][/b][font=Times] Lawful Evil (Usually)[/font] [b][font=Times]Advancement[/font][/b][b][font=Times]Range[/font][/b][b][font=Times]:[/font][/b][font=Times] 2 HD (Small), 3-4 HD (Medium-size)[/font] [font=Times]The Utuchekulu are dwarven-kin of the tropical rain forests. They, unlike dwarfs are naturally evil and smaller then normal dwarfs standing about 3 feet high, they have dark brown skin and tangled hair. The most obvious feature they possess is a long, sharp blood-red tooth, which they use to kill prey. They have there own language and use tools and weapons. When encountered chances are it will be a hunting party out to gather food for the local tribe. Human organs are a delicacy in Utuchekulu society so they deliberately seek out human prey.[/font] [font='BN Manson Nights'][font=Courier][b]Combat[/b][/font][/font] [font=Times]When in combat the Utuchekulu primarily attack with a club, or with a blowgun. They can attack with out warning using their sheer numbers and their poison laced darts for an advantage.[/font] [b][font=Times]Poison (Ex):[/font][/b][font=Times] there is a 40% chance per Utuchekulu that there dart is laced with a poison. Any one Struck with a poisoned dart must make a Fortitude saving throw (DC 15) or be paralyzed for 2d6 minutes.[/font] [b][font=Times]Wounding (Ex):[/font][/b][font=Times] The Utuchekulu Jumps at their victim with there tooth doing 1d4 points of biting damage, and the victim must make a Fortitude saving throw (DC 5) or the wound is too deep to heal on its own. Unless treated the wound will bleed for 1-6 damage every round. A character with the skill Heal can stop the bleeding (DC 20) as well as any spell that heals the victim for the amount of the attack that caused the wound.[/font] [b][font=Times]Assassination (Ex):[/font][/b][font=Times] When attacking with there tooth, on a 19 or 20 means the Utuchekulu has hit a soft spot or Nerve Area and the victim must make a Fortitude saving throw (DC 18) or be killed. If Paralyzed or under sleep or similar spell there is no saving throw.[/font] [b][font=Times]Resistance to Poison (Ex):[/font][/b][font=Times] The Utuchekulu are a hardy race and have a resistance to toxins. They receive a +2 racial bonus on saving throws against poison.[/font] [url="http://www.releasethedogs.com/cf/monster_preview.gif"]http://www.releasethedogs.com/cf/monster_preview.gif[/url] [url="http://www.releasethedogs.com/cf/monster_preview_2.gif"]http://www.releasethedogs.com/cf/monster_preview_2.gif[/url][/size][/font] [/QUOTE]
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