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Help me name my monster book
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<blockquote data-quote="Upper_Krust" data-source="post: 1213761" data-attributes="member: 326"><p>Hi releasethedogs mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>...okay if we ignore that rude interuption. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Okay, this is quite an interesting little monster. Pygmy cannibals, very nice. </p><p></p><p>The first thing you need with low CR monsters is a strong identity. You have that. So a good start.</p><p></p><p>A few mechanical points I would change:</p><p></p><p>Change Speed to 20 ft.</p><p></p><p>I would maybe consider dropping their Intelligence to 8 or so, to expand on that feral quality. You could probably also get away with increasing their Dexterity to 14 or thereabouts.</p><p></p><p>I think you could make their weapons always coated in poison, that seems logical.</p><p></p><p>The wounding and assassination powers are very powerful for CR 1 monsters, they may need toning down if you want to retain that CR. Also it might be better if you remove the save for the wounding power but to compensate turn down the damage to maybe 1 point.</p><p></p><p>There are a few minor grammatical points you would want to pick up on:</p><p></p><p>Firstly, that the plural for dwarf is dwarves, but to apply the suffix of 'kin' use dwarf-kin.</p><p></p><p>I liked the illustration for the Utuchekulu but it might be better to show the whole humanoid rather than just the head, people may think its a floating head. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1213761, member: 326"] Hi releasethedogs mate! :) ...okay if we ignore that rude interuption. :D Okay, this is quite an interesting little monster. Pygmy cannibals, very nice. The first thing you need with low CR monsters is a strong identity. You have that. So a good start. A few mechanical points I would change: Change Speed to 20 ft. I would maybe consider dropping their Intelligence to 8 or so, to expand on that feral quality. You could probably also get away with increasing their Dexterity to 14 or thereabouts. I think you could make their weapons always coated in poison, that seems logical. The wounding and assassination powers are very powerful for CR 1 monsters, they may need toning down if you want to retain that CR. Also it might be better if you remove the save for the wounding power but to compensate turn down the damage to maybe 1 point. There are a few minor grammatical points you would want to pick up on: Firstly, that the plural for dwarf is dwarves, but to apply the suffix of 'kin' use dwarf-kin. I liked the illustration for the Utuchekulu but it might be better to show the whole humanoid rather than just the head, people may think its a floating head. :) [/QUOTE]
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