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Help me name my Runepunk RPG!
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<blockquote data-quote="Spinachcat" data-source="post: 3807797" data-attributes="member: 37588"><p>I am not wedded to any exact title. Keep up the suggestions for creating combos!</p><p></p><p></p><p></p><p>The Savage Worlds Runepunk game is a Dark Fantasy Steampunk game and it does indeed look very cool. It appears to have a Jerry Cornelius / Hawkmoon flair and the Moorcock roots are very clear which is terrific. </p><p></p><p>As I mentioned, I only use Runepunk as a genre definition to say Fantasy + SciFi which is the domain of Shadowrun and too some extent Star Wars or other scifi where "magic" is a dominant part of the high tech setting. </p><p></p><p>My game is not Steampunk at all. I like the Steampunk genre, but my game's setting does not have a Victorian element. Instead, society is very much Lord of the Flies and Apocalypse Now in that yesterday had great structure to daily lives and today that structure is gone so what happens now? </p><p></p><p></p><p></p><p>I know what -punk means extremely well since the early popularity of the genre, but -punk has moved away in the general gamer consciousness from that definition rather tremendously. I agree that -punk should have a strict meaning, but it doesn't anymore. It's become a shorthand. Reality Blurs was smart for jumping on the title just as the Cyberpunk jumped on the title early on. It is a shame that Cyberpunk 2020 did not adhere closer to the themes of the literature, but instead focussed on cyborgs carring M-60s. In some ways, Cybergeneration did a better job with the thematic issues of -punk. </p><p></p><p></p><p></p><p>In general, I don't take many RPGs very seriously, especially a game where tentacled mutant warlocks are throwing spells at dragons while shooting plasma pistols at them. I aim for the fun and the rollicking insanity of the game, but I do emphasize the internal logic and consistency inside the setting. I contrast this to Paranoia (which I love), but that game focuses on the humor created by the absurdities of the setting. In my game, setting and action is only goofy from the outside, but great fun once the players are in the game. Kinda like if you think about dungeoncrawling too long.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 3807797, member: 37588"] I am not wedded to any exact title. Keep up the suggestions for creating combos! The Savage Worlds Runepunk game is a Dark Fantasy Steampunk game and it does indeed look very cool. It appears to have a Jerry Cornelius / Hawkmoon flair and the Moorcock roots are very clear which is terrific. As I mentioned, I only use Runepunk as a genre definition to say Fantasy + SciFi which is the domain of Shadowrun and too some extent Star Wars or other scifi where "magic" is a dominant part of the high tech setting. My game is not Steampunk at all. I like the Steampunk genre, but my game's setting does not have a Victorian element. Instead, society is very much Lord of the Flies and Apocalypse Now in that yesterday had great structure to daily lives and today that structure is gone so what happens now? I know what -punk means extremely well since the early popularity of the genre, but -punk has moved away in the general gamer consciousness from that definition rather tremendously. I agree that -punk should have a strict meaning, but it doesn't anymore. It's become a shorthand. Reality Blurs was smart for jumping on the title just as the Cyberpunk jumped on the title early on. It is a shame that Cyberpunk 2020 did not adhere closer to the themes of the literature, but instead focussed on cyborgs carring M-60s. In some ways, Cybergeneration did a better job with the thematic issues of -punk. In general, I don't take many RPGs very seriously, especially a game where tentacled mutant warlocks are throwing spells at dragons while shooting plasma pistols at them. I aim for the fun and the rollicking insanity of the game, but I do emphasize the internal logic and consistency inside the setting. I contrast this to Paranoia (which I love), but that game focuses on the humor created by the absurdities of the setting. In my game, setting and action is only goofy from the outside, but great fun once the players are in the game. Kinda like if you think about dungeoncrawling too long. [/QUOTE]
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