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Help me nerf the druid
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5249887" data-attributes="member: 35909"><p>But they're not actually getting more actions per turn. Sure, they can fill in for melee, they can cast, they can do some scouting... They're the "Bard of full casters," if you will. But they can't do all of that simultaneously, they don't actually get extra swift or standard actions per turn. ...Not until level 17 and they can turn into a Choker...</p><p></p><p>In fact, it's the other 3 classes that get the extra actions. Whether it's the Celerity spells, the Arcane Fusion sorcerer spells, the Cleric's Divine Metamagic (Quicken Spell) or Ruby Knight Vindicator PrC (burn turns for extra swift actions)...it's mostly the other three classes getting more actions per turn. Only think Druid gets that I can think of is Planar Shepherd's planar bubble feature when used with a "fast time" plane. But that's setting specific, and so laughably overpowered that I don't think any DM would allow it anyway (by that I mean, I could see some games where some of the other listed things would be allowed, but Planar Shepherd would "cross the line.") Even if it is allowed...the bubble benefits potentially the whole party, so at least the Druid's not breaking the action economy selfishly...</p><p></p><p></p><p></p><p>Sorcerers can. The PF Summoner class can too, I think.</p><p></p><p></p><p></p><p>Would you also remove the companion from Clerics and Rangers, as both of them get it or can get it now?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5249887, member: 35909"] But they're not actually getting more actions per turn. Sure, they can fill in for melee, they can cast, they can do some scouting... They're the "Bard of full casters," if you will. But they can't do all of that simultaneously, they don't actually get extra swift or standard actions per turn. ...Not until level 17 and they can turn into a Choker... In fact, it's the other 3 classes that get the extra actions. Whether it's the Celerity spells, the Arcane Fusion sorcerer spells, the Cleric's Divine Metamagic (Quicken Spell) or Ruby Knight Vindicator PrC (burn turns for extra swift actions)...it's mostly the other three classes getting more actions per turn. Only think Druid gets that I can think of is Planar Shepherd's planar bubble feature when used with a "fast time" plane. But that's setting specific, and so laughably overpowered that I don't think any DM would allow it anyway (by that I mean, I could see some games where some of the other listed things would be allowed, but Planar Shepherd would "cross the line.") Even if it is allowed...the bubble benefits potentially the whole party, so at least the Druid's not breaking the action economy selfishly... Sorcerers can. The PF Summoner class can too, I think. Would you also remove the companion from Clerics and Rangers, as both of them get it or can get it now? [/QUOTE]
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Help me nerf the druid
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