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Help me nerf the druid
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5250293" data-attributes="member: 35909"><p>Yeah, I don't want it to be like 4E, where there's a very narrowly defined "range" (by that I mean like how 4E was actually designed for expected attack and defense values at a give level so that they'd have X% chance to hit).</p><p></p><p>I'm just saying, some sort of hard limits would be nice. It seems sometimes like a monster's HD is completely detached from his attributes. I don't mind ranges depending on the nature of the creature, but there should be some guidelines. If you want a creature with +15 natural armor, say...it can't have only 6 HD. Depending on if it's built like a Rhino or a Vulture it might need a significantly different amount of HD to "qualify" for that much natural armor, but there would still be some sort of system.</p><p></p><p>Don't know if that explained things any better.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5250293, member: 35909"] Yeah, I don't want it to be like 4E, where there's a very narrowly defined "range" (by that I mean like how 4E was actually designed for expected attack and defense values at a give level so that they'd have X% chance to hit). I'm just saying, some sort of hard limits would be nice. It seems sometimes like a monster's HD is completely detached from his attributes. I don't mind ranges depending on the nature of the creature, but there should be some guidelines. If you want a creature with +15 natural armor, say...it can't have only 6 HD. Depending on if it's built like a Rhino or a Vulture it might need a significantly different amount of HD to "qualify" for that much natural armor, but there would still be some sort of system. Don't know if that explained things any better. [/QUOTE]
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Help me nerf the druid
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