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Help me nerf the druid
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<blockquote data-quote="ruemere" data-source="post: 5251363" data-attributes="member: 5515"><p>Pile up. Once someone gets a grapple, Aid him.</p><p></p><p><a href="http://paizo.com/pathfinderRPG/prd/combat.html#grapple" target="_blank">Grapple</a>, important quotes: </p><ul> <li data-xf-list-type="ul">Remember +5! <em>If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds.</em> - as soon as you get to maintain the grapple, you get +5 to use in all the checks.</li> <li data-xf-list-type="ul">Pin him! <em>Pin: You can give your opponent the <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#pinned" target="_blank">pinned</a> condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.</em></li> <li data-xf-list-type="ul">Aid another! <em>Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.</em></li> </ul><p>With all of the party helping with the pin, you should have between +7 to +11 in addition to your CMB. Then just tie him up and sit on him. Gagging is optional.</p><p></p><p>Of course, it may be just that your GM was setting you up - Sorcerers (unless they are giants) very rarely make such good wrestlers.</p><p></p><p></p><p></p><p>Nah, I'm fine with that. I have been (in real life) blinded with strobe lights, suffered from motion sickness and had tear gas experimentally used on me - in all cases, despite vestigial vision, closing my eyes helped me to focus on what I was doing. Mirror Image is like seeing several things overlapping - it works in the same way stage magicians fool your vision to perform tricks in plain sight. </p><p></p><p></p><p></p><p>I've put souped up spellcasters in melee several times, too. My players always came up with creative ways to disable or negate the opposition. Once they outwaited duration of spells, another time they used faerie fire to outline real creature. </p><p></p><p>My point is, that unless you GM sets you against much stronger opponent, you should try thinking outside the box. It may not be the best way, but it is what is expected of players - to do something outstanding and inventive.</p><p>Or run. You don't need to win every fight, sometimes survival is sufficient.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5251363, member: 5515"] Pile up. Once someone gets a grapple, Aid him. [URL="http://paizo.com/pathfinderRPG/prd/combat.html#grapple"]Grapple[/URL], important quotes: [LIST] [*]Remember +5! [I]If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds.[/I] - as soon as you get to maintain the grapple, you get +5 to use in all the checks. [*]Pin him! [I]Pin: You can give your opponent the [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#pinned"]pinned[/URL] condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.[/I] [*]Aid another! [I]Multiple Creatures: Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.[/I] [/LIST] With all of the party helping with the pin, you should have between +7 to +11 in addition to your CMB. Then just tie him up and sit on him. Gagging is optional. Of course, it may be just that your GM was setting you up - Sorcerers (unless they are giants) very rarely make such good wrestlers. Nah, I'm fine with that. I have been (in real life) blinded with strobe lights, suffered from motion sickness and had tear gas experimentally used on me - in all cases, despite vestigial vision, closing my eyes helped me to focus on what I was doing. Mirror Image is like seeing several things overlapping - it works in the same way stage magicians fool your vision to perform tricks in plain sight. I've put souped up spellcasters in melee several times, too. My players always came up with creative ways to disable or negate the opposition. Once they outwaited duration of spells, another time they used faerie fire to outline real creature. My point is, that unless you GM sets you against much stronger opponent, you should try thinking outside the box. It may not be the best way, but it is what is expected of players - to do something outstanding and inventive. Or run. You don't need to win every fight, sometimes survival is sufficient. Regards, Ruemere [/QUOTE]
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