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Help me on a matter of move-based skills
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<blockquote data-quote="Tatsukun" data-source="post: 1426418" data-attributes="member: 15511"><p>OK, I’ll try it…</p><p></p><p></p><p></p><p>a) It’s really a move action. You make one check, and you are considered to have passed the DC for the round. You can then make a move of up to half you speed (in this case 15’) or you can double move up to your full speed (30’). It’s not a full round action. </p><p></p><p>B,C, are right. I don’t know about D,E (IDHMBIFOM)</p><p></p><p></p><p></p><p>All correct</p><p></p><p></p><p></p><p>All Correct</p><p></p><p></p><p></p><p>If Bob-san the monk wants to jump over a 10’ pit here is what happens. He moves 20’ (to make a running jump), then jumps 10’ (which counts as 20’ because it’s jumping) at DC 10, and lands on the other side. </p><p></p><p>Since Bob-san has a movement of 30’ and has so far moved 40’, he has 20’ left in his second move action (he’s double moving). </p><p></p><p>Interesting side note, if Bob-san already used a standard action, has to ‘stop’ midway over the pit (after moving 20’ for the running jump, ten 5 more feet –counting as 10 because he is jumping-). He can’t fly, so he falls. </p><p></p><p></p><p></p><p>It’s the same as hide. So ‘B’ is 2 checks, as is ‘D’</p><p></p><p></p><p></p><p>All correct</p><p></p><p></p><p></p><p>It’s the same as jumping. Only the parts you are tumbling are doubled. Also, remember that the DC gets higher for each additional bad guy. </p><p></p><p></p><p></p><p>Not all are different, as noted above, tumble and jump are similar, as are M.S. and hide. </p><p>To a rules-lawyer wanna-be like me, it’s not boring at all! Hey, it beats work! </p><p></p><p>Have a great game! </p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1426418, member: 15511"] OK, I’ll try it… a) It’s really a move action. You make one check, and you are considered to have passed the DC for the round. You can then make a move of up to half you speed (in this case 15’) or you can double move up to your full speed (30’). It’s not a full round action. B,C, are right. I don’t know about D,E (IDHMBIFOM) All correct All Correct If Bob-san the monk wants to jump over a 10’ pit here is what happens. He moves 20’ (to make a running jump), then jumps 10’ (which counts as 20’ because it’s jumping) at DC 10, and lands on the other side. Since Bob-san has a movement of 30’ and has so far moved 40’, he has 20’ left in his second move action (he’s double moving). Interesting side note, if Bob-san already used a standard action, has to ‘stop’ midway over the pit (after moving 20’ for the running jump, ten 5 more feet –counting as 10 because he is jumping-). He can’t fly, so he falls. It’s the same as hide. So ‘B’ is 2 checks, as is ‘D’ All correct It’s the same as jumping. Only the parts you are tumbling are doubled. Also, remember that the DC gets higher for each additional bad guy. Not all are different, as noted above, tumble and jump are similar, as are M.S. and hide. To a rules-lawyer wanna-be like me, it’s not boring at all! Hey, it beats work! Have a great game! -Tatsu [/QUOTE]
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Help me on a matter of move-based skills
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