Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me on a matter of move-based skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="McBard" data-source="post: 1426899" data-attributes="member: 14934"><p>Heh, it was kind of hard to tell if Tatsukun was joking...but, in any event, no: you wouldn't fall down the pit in the middle of the jump. The resolution of the leap is carried over until the next round. The 3.5 PHB (in addition to the SRD quote in the above post) actually addresses this on page 77, second column under "Action":</p><p></p><p>Now, my take on a couple of Li Shenron's other scenarios.</p><p></p><p>Balance, scenario a): 1 check (that is good for 1 round) allows you to move at 1/2 speed. You can decide to burn 2 move actions after this 1 check, and thus make two 1/2 Speed moves. However, technically, it is not a "full-round action", but rather "two move actions that have taken up 1 round".</p><p></p><p>Tumble: when you decide to tumble, your Speed becomes one-half normal during that move action. THEN, you decide how many move actions you want to burn (either one or two). Technically, as the rule is written, it implies that, even if your move action Tumble was only used to get past one opponent, your entire move action is at 1/2 Speed. You could, however, then "come out of your tumble" for your second move action and move at full Speed. To illustrate, a 30 Speed tumbler has the following move action combinations as options:</p><p></p><p>1) Tumble move action (15') + Tumble move action (15')</p><p>2) Normal move action (30') + Tumble move action (15')</p><p>3) Tumble move action (15') + Normal move action (30')</p><p></p><p>I see your point, however, that the above situations often waste some of the tumbler's movement. Instead, as a variant, you could house rule that tumbling through a square simply costs 2 squares of movement (effectively, halving your Speed *just for that square*). This would allow, say, the 30' normal Speed tumbler to tumble through one square (costing 2 of his 6 squares) and then to "come out of the tumble" immediately after, and continue 4 squares of movement--ALL during just one move action. This makes tumbling a bit more powerful, obviously.</p></blockquote><p></p>
[QUOTE="McBard, post: 1426899, member: 14934"] Heh, it was kind of hard to tell if Tatsukun was joking...but, in any event, no: you wouldn't fall down the pit in the middle of the jump. The resolution of the leap is carried over until the next round. The 3.5 PHB (in addition to the SRD quote in the above post) actually addresses this on page 77, second column under "Action": Now, my take on a couple of Li Shenron's other scenarios. Balance, scenario a): 1 check (that is good for 1 round) allows you to move at 1/2 speed. You can decide to burn 2 move actions after this 1 check, and thus make two 1/2 Speed moves. However, technically, it is not a "full-round action", but rather "two move actions that have taken up 1 round". Tumble: when you decide to tumble, your Speed becomes one-half normal during that move action. THEN, you decide how many move actions you want to burn (either one or two). Technically, as the rule is written, it implies that, even if your move action Tumble was only used to get past one opponent, your entire move action is at 1/2 Speed. You could, however, then "come out of your tumble" for your second move action and move at full Speed. To illustrate, a 30 Speed tumbler has the following move action combinations as options: 1) Tumble move action (15') + Tumble move action (15') 2) Normal move action (30') + Tumble move action (15') 3) Tumble move action (15') + Normal move action (30') I see your point, however, that the above situations often waste some of the tumbler's movement. Instead, as a variant, you could house rule that tumbling through a square simply costs 2 squares of movement (effectively, halving your Speed *just for that square*). This would allow, say, the 30' normal Speed tumbler to tumble through one square (costing 2 of his 6 squares) and then to "come out of the tumble" immediately after, and continue 4 squares of movement--ALL during just one move action. This makes tumbling a bit more powerful, obviously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me on a matter of move-based skills
Top