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Help me optimize a Action point Rogue!
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<blockquote data-quote="Wishsong1982" data-source="post: 4966042" data-attributes="member: 19572"><p>I will play one-shot 16lv scenario tomorrow, and I suddenly want to play "Action point Hero!" So, I made a rogue character...</p><p></p><p>Could you share your wisdom to make him shine? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Here is my initial build : </p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Saxon, level 16</p><p>Human, Rogue, Adroit Explorer</p><p>Build: Brawny Rogue</p><p>Rogue Tactics: Ruthless Ruffian</p><p>Ambitious Effort: Ambitious Effort New Power</p><p>Background: Geography - Forest (+2 to Perception)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 12, Dex 24, Int 9, Wis 14, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 11, Dex 18, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 31 Fort: 26 Reflex: 34 Will: 26</p><p>HP: 109 Surges: 7 Surge Value: 27</p><p></p><p>TRAINED SKILLS</p><p>Perception +17, Stealth +20, Thievery +20, Intimidate +13, Insight +15, Bluff +13, Acrobatics +20</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +7, Diplomacy +8, Dungeoneering +10, Endurance +9, Heal +10, History +7, Nature +10, Religion +7, Streetwise +8, Athletics +11</p><p></p><p>FEATS</p><p>Human: Action Surge</p><p>Level 1: Backstabber</p><p>Level 2: Melee Training (Dexterity)</p><p>Level 4: Slaying Action</p><p>Level 6: Toughness</p><p>Level 8: Weapon Focus (Mace)</p><p>Level 10: Weapon Expertise (Mace)</p><p>Level 11: Paragon Defenses</p><p>Level 12: Into the Fray</p><p>Level 14: Bleeding Backstab</p><p>Level 16: Defensive Advantage</p><p></p><p>POWERS</p><p>Ambitious Effort New Power: Circling Predator</p><p>Bonus At-Will Power: Deft Strike</p><p>Rogue at-will 1: Disheartening Strike</p><p>Rogue at-will 1: Piercing Strike</p><p>Rogue encounter 1: King's Castle</p><p>Rogue daily 1: Easy Target</p><p>Rogue utility 2: Sneak in the Attack</p><p>Rogue encounter 3: Low Slash</p><p>Rogue daily 5: Flashy Riposte</p><p>Rogue utility 6: Ferret Out Frailty</p><p>Rogue encounter 7: Sand in the Eyes</p><p>Rogue daily 9: Knockout</p><p>Rogue utility 10: Executioner's Mien</p><p>Rogue encounter 13: Daunting Attack (replaces King's Castle)</p><p>Rogue daily 15: Garrote Grip (replaces Easy Target)</p><p>Rogue utility 16: Close Quarters</p><p></p><p>ITEMS</p><p>Cape of the Mountebank +3, Circlet of Indomitability (heroic tier), Iron Armbands of Power (heroic tier), Gauntlets of Blood (heroic tier), Potion of Clarity (level 10) (2), Cryptspawn Potion (paragon tier), Adventurer's Kit, Thieves' Tools, Backpack (empty), Climber's Kit, Demonskin Tattoo (paragon tier), Feytouched Snakeskin Armor +4, Sacrificial Mace +4, Sling Bullets (20), Surprise Bullet +1 (7), Distance Sling +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Wishsong1982, post: 4966042, member: 19572"] I will play one-shot 16lv scenario tomorrow, and I suddenly want to play "Action point Hero!" So, I made a rogue character... Could you share your wisdom to make him shine? :) Here is my initial build : ====== Created Using Wizards of the Coast D&D Character Builder ====== Saxon, level 16 Human, Rogue, Adroit Explorer Build: Brawny Rogue Rogue Tactics: Ruthless Ruffian Ambitious Effort: Ambitious Effort New Power Background: Geography - Forest (+2 to Perception) FINAL ABILITY SCORES Str 16, Con 12, Dex 24, Int 9, Wis 14, Cha 11. STARTING ABILITY SCORES Str 12, Con 11, Dex 18, Int 8, Wis 13, Cha 10. AC: 31 Fort: 26 Reflex: 34 Will: 26 HP: 109 Surges: 7 Surge Value: 27 TRAINED SKILLS Perception +17, Stealth +20, Thievery +20, Intimidate +13, Insight +15, Bluff +13, Acrobatics +20 UNTRAINED SKILLS Arcana +7, Diplomacy +8, Dungeoneering +10, Endurance +9, Heal +10, History +7, Nature +10, Religion +7, Streetwise +8, Athletics +11 FEATS Human: Action Surge Level 1: Backstabber Level 2: Melee Training (Dexterity) Level 4: Slaying Action Level 6: Toughness Level 8: Weapon Focus (Mace) Level 10: Weapon Expertise (Mace) Level 11: Paragon Defenses Level 12: Into the Fray Level 14: Bleeding Backstab Level 16: Defensive Advantage POWERS Ambitious Effort New Power: Circling Predator Bonus At-Will Power: Deft Strike Rogue at-will 1: Disheartening Strike Rogue at-will 1: Piercing Strike Rogue encounter 1: King's Castle Rogue daily 1: Easy Target Rogue utility 2: Sneak in the Attack Rogue encounter 3: Low Slash Rogue daily 5: Flashy Riposte Rogue utility 6: Ferret Out Frailty Rogue encounter 7: Sand in the Eyes Rogue daily 9: Knockout Rogue utility 10: Executioner's Mien Rogue encounter 13: Daunting Attack (replaces King's Castle) Rogue daily 15: Garrote Grip (replaces Easy Target) Rogue utility 16: Close Quarters ITEMS Cape of the Mountebank +3, Circlet of Indomitability (heroic tier), Iron Armbands of Power (heroic tier), Gauntlets of Blood (heroic tier), Potion of Clarity (level 10) (2), Cryptspawn Potion (paragon tier), Adventurer's Kit, Thieves' Tools, Backpack (empty), Climber's Kit, Demonskin Tattoo (paragon tier), Feytouched Snakeskin Armor +4, Sacrificial Mace +4, Sling Bullets (20), Surprise Bullet +1 (7), Distance Sling +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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