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General Tabletop Discussion
Character Builds & Optimization
Help me optimize a Giant Frog/Toad build!!!
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<blockquote data-quote="faria" data-source="post: 6875395" data-attributes="member: 6780042"><p>Final idea then I'll put this thread to rest: Moon Druid 2/Divination Wizard 2/Wild Magic Sorcerer 6+. </p><p></p><p>By level 10 you'd have: </p><p>-2 Wild Shapes into Giant Toads (much better than frogs) per rest</p><p>-Portent x2 to force enemy saves to fail or force Bites to land</p><p>-Bend Luck to force enemy saves to fail</p><p>-6 Sorcery Points that can be used for Heightened Spell to force enemy saves to fail (or Twin Spell to hit 2 enemies at once)</p><p>-CON save proficiency for maintaining Concentration (if you start with Sorcerer at level 1)</p><p>-Enlarge/Reduce and Haste spells, and at higher levels Stoneskin</p><p></p><p>Requires 13+ INT, WIS, and CHR. CON doesn't matter because all Concentration checks will be against the Toad's CON (physical stats are replaced). Races and starting stats:</p><p>-Human STR 8+1, DEX 11+1, CON 13+1, WIS 13+1, INT 13+1, CHR 15+1</p><p>-Variant Human STR 8, DEX 12, CON 12, WIS 13+1, INT 13, CHR 15+1</p><p>-Half-Elf STR 8, DEX 11+1, CON 11+1, WIS 14, INT 14, CHR 14+2</p><p>-Lightfoot Halfling STR 8, DEX 8+2, CON 12, WIS 14, INT 14, CHR 15+1</p><p>-Forest Gnome STR 8, DEX 11+1, CON 14, WIS 14, INT 11+2, CHR 14</p><p></p><p>Feats:</p><p>-War Caster is a must for maintaining Concentration while in toad form. You'll be in the front lines very often and even enemies you've swallowed will attempt to fight their way out (with Disadvantage).</p><p>-Grappler gives your Swallow attacks Advantage after you've grappled an enemy with your Bite.</p><p>-Inspiring Leader is a good feat for boosting your own toad's temp HP, but allies would have to understand you to gain the benefit too, so you'd have to take the Message cantrip for this to work. </p><p>-Alert so you can get the 'jump' on enemies.</p><p>-CHR for landing Enlarge/Reduce, though you will probably be casting Haste more often as a toad. Also, Heightened Spell and Bend Luck will do more for you than a capped CHR.</p><p></p><p>Leveling order:</p><p>1 Sorcerer for CON save proficiency</p><p>2-3 Moon Druid for Wild Shape</p><p>4-6 Sorcerer for Metamagic and an ASI (War Caster)</p><p>7-8 Div Wizard for Portent</p><p>9-10 Sorcerer for Bend Luck</p><p>11-20 Probably just continue Sorcerer for more Sorcery Points and 3 more ASIs </p><p></p><p>I squeezed Div Wizard in after the first ASI because Portent will do more for us than Bend Luck at that level (with so few Sorcery Points). Ask if spells like Aid will boost the HP of your toad if you cast it on yourself before Wild Shaping.</p></blockquote><p></p>
[QUOTE="faria, post: 6875395, member: 6780042"] Final idea then I'll put this thread to rest: Moon Druid 2/Divination Wizard 2/Wild Magic Sorcerer 6+. By level 10 you'd have: -2 Wild Shapes into Giant Toads (much better than frogs) per rest -Portent x2 to force enemy saves to fail or force Bites to land -Bend Luck to force enemy saves to fail -6 Sorcery Points that can be used for Heightened Spell to force enemy saves to fail (or Twin Spell to hit 2 enemies at once) -CON save proficiency for maintaining Concentration (if you start with Sorcerer at level 1) -Enlarge/Reduce and Haste spells, and at higher levels Stoneskin Requires 13+ INT, WIS, and CHR. CON doesn't matter because all Concentration checks will be against the Toad's CON (physical stats are replaced). Races and starting stats: -Human STR 8+1, DEX 11+1, CON 13+1, WIS 13+1, INT 13+1, CHR 15+1 -Variant Human STR 8, DEX 12, CON 12, WIS 13+1, INT 13, CHR 15+1 -Half-Elf STR 8, DEX 11+1, CON 11+1, WIS 14, INT 14, CHR 14+2 -Lightfoot Halfling STR 8, DEX 8+2, CON 12, WIS 14, INT 14, CHR 15+1 -Forest Gnome STR 8, DEX 11+1, CON 14, WIS 14, INT 11+2, CHR 14 Feats: -War Caster is a must for maintaining Concentration while in toad form. You'll be in the front lines very often and even enemies you've swallowed will attempt to fight their way out (with Disadvantage). -Grappler gives your Swallow attacks Advantage after you've grappled an enemy with your Bite. -Inspiring Leader is a good feat for boosting your own toad's temp HP, but allies would have to understand you to gain the benefit too, so you'd have to take the Message cantrip for this to work. -Alert so you can get the 'jump' on enemies. -CHR for landing Enlarge/Reduce, though you will probably be casting Haste more often as a toad. Also, Heightened Spell and Bend Luck will do more for you than a capped CHR. Leveling order: 1 Sorcerer for CON save proficiency 2-3 Moon Druid for Wild Shape 4-6 Sorcerer for Metamagic and an ASI (War Caster) 7-8 Div Wizard for Portent 9-10 Sorcerer for Bend Luck 11-20 Probably just continue Sorcerer for more Sorcery Points and 3 more ASIs I squeezed Div Wizard in after the first ASI because Portent will do more for us than Bend Luck at that level (with so few Sorcery Points). Ask if spells like Aid will boost the HP of your toad if you cast it on yourself before Wild Shaping. [/QUOTE]
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